Thanks Justin.  Still learning....  ;)

Here is the log just BEFORE I restart the OpenSim.exe program...

I hope it can shed some light on this.

- D

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Justin Clark-Casey
Sent: Tuesday, May 25, 2010 4:00 PM
To: [email protected]
Subject: Re: [Opensim-users] Mono Threads?

Mespelt, Don wrote:
> People are using the sim great.  Then it dies for some random reason.  The 
> logs show this before death:
> 
> 2010-05-25 08:08:00,079 INFO  - OpenSim.Application [OPENSIM MAIN]: 
> configured log4net using default OpenSim.exe.config
> 2010-05-25 08:08:00,101 INFO  - OpenSim.Application [OPENSIM MAIN]: Runtime 
> gave us 40 worker threads and 0 IOCP threads
> 2010-05-25 08:08:00,105 INFO  - OpenSim.Application [OPENSIM MAIN]: Bumping 
> up to 500 worker threads and 1000 IOCP threads
> 2010-05-25 08:08:00,105 INFO  - OpenSim.Application Performing compatibility 
> checks... 
> 2010-05-25 08:08:00,124 INFO  - OpenSim.Application Environment is compatible.

This is what one would see just after OpenSim is started.  Is this definitely 
the right end of the log?  OpenSim doesn't restart itself in this manner 
without other external scripts.

-- 
Justin Clark-Casey (justincc)
http://justincc.org
http://twitter.com/justincc
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2010-05-24 08:45:59,027 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: No 
objects left in inventory send queue.
2010-05-24 08:46:10,121 DEBUG - OpenSim.Region.Framework.Scenes.ScenePresence 
[SIT]: Client requested Sit Position: <0, -0.03266907, 0.08517075>
2010-05-24 08:46:25,005 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
7f99e3b8-22b4-4c1b-ab6e-3888e0050b33 in Cannon Beach
2010-05-24 08:46:27,990 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Seat, 
7cf1f8f8-0075-4c34-ae61-d2bac4d3425f in Cannon Beach
2010-05-24 08:46:30,075 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Starting 
send to inventory loop
2010-05-24 08:46:30,076 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Sending 
object to user's inventory, 1 item(s) remaining.
2010-05-24 08:46:30,305 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: No 
objects left in inventory send queue.
2010-05-24 08:46:33,692 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Starting 
send to inventory loop
2010-05-24 08:46:33,692 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Sending 
object to user's inventory, 1 item(s) remaining.
2010-05-24 08:46:33,949 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: No 
objects left in inventory send queue.
2010-05-24 08:46:43,932 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
250af134-c3fd-4c20-ae45-004abfdce8df in Cannon Beach
2010-05-24 08:46:44,449 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
51d64a40-d56a-492f-ae58-f228eaa6edb3 in Cannon Beach
2010-05-24 08:46:44,553 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
625de3bf-974a-4efa-a84a-824f44ce39b3 in Cannon Beach
2010-05-24 08:46:59,887 DEBUG - OpenSim.Region.Framework.Scenes.ScenePresence 
StandupCode Executed
2010-05-24 08:47:03,187 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
83c9daba-7a09-4c4c-bf5a-59f0397c7be3 in Cannon Beach
2010-05-24 08:47:16,421 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
c0b03a1c-c75f-44b2-af93-49bdc8857074 in Cannon Beach
2010-05-24 08:47:18,523 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Starting 
send to inventory loop
2010-05-24 08:47:18,523 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Sending 
object to user's inventory, 1 item(s) remaining.
2010-05-24 08:47:18,741 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: No 
objects left in inventory send queue.
2010-05-24 08:47:22,071 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
b8de0854-ca8c-49fd-9613-51ba1d3c4176 in Cannon Beach
2010-05-24 08:47:25,925 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
e27868f7-420f-49f3-acfa-919c74ba98a1 in Cannon Beach
2010-05-24 08:47:28,357 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Starting 
send to inventory loop
2010-05-24 08:47:28,361 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Sending 
object to user's inventory, 1 item(s) remaining.
2010-05-24 08:47:28,651 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: No 
objects left in inventory send queue.
2010-05-24 08:47:31,816 DEBUG - OpenSim.Region.Framework.Scenes.ScenePresence 
[SIT]: Client requested Sit Position: <0.167847, -0.7702408, 0.1650129>
2010-05-24 08:47:41,344 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
a9dcd3ed-1f5b-4d41-a6ac-d00bf8a9142e in Cannon Beach
2010-05-24 08:47:41,433 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
e7e5953f-fa0a-4cf2-b619-184522c18549 in Cannon Beach
2010-05-24 08:47:42,188 DEBUG - OpenSim.Region.Framework.Scenes.ScenePresence 
StandupCode Executed
2010-05-24 08:47:47,464 DEBUG - OpenSim.Region.Framework.Scenes.ScenePresence 
[SIT]: Client requested Sit Position: <-0.4232483, 0, 0.6721382>
2010-05-24 08:47:52,121 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
e5179b36-d200-467c-81c6-aaa74aa222e4 in Cannon Beach
2010-05-24 08:47:52,289 DEBUG - OpenSim.Region.Framework.Scenes.ScenePresence 
StandupCode Executed
2010-05-24 08:47:54,208 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Starting 
send to inventory loop
2010-05-24 08:47:54,208 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Sending 
object to user's inventory, 1 item(s) remaining.
2010-05-24 08:47:54,442 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: No 
objects left in inventory send queue.
2010-05-24 08:47:55,465 WARN  - 
OpenSim.Region.ClientStack.LindenUDP.LLUDPServer [LLUDPSERVER]: Ack timeout, 
disconnecting 7f9c9848-d254-49d6-aa7a-1cd3ae350898
2010-05-24 08:47:55,465 DEBUG - 
OpenSim.Region.ClientStack.LindenUDP.LLClientView [CLIENT]: Close has been 
called for Mike Brown attached to scene Seaside
2010-05-24 08:47:55,466 DEBUG - OpenSim.Region.Framework.Scenes.Scene [SCENE]: 
Removing child agent 7f9c9848-d254-49d6-aa7a-1cd3ae350898 from region Seaside
2010-05-24 08:47:55,467 DEBUG - 
OpenSim.Region.CoreModules.Framework.EventQueue.EventQueueGetModule 
[EVENTQUEUE]: Closed client 7f9c9848-d254-49d6-aa7a-1cd3ae350898 in region 
Seaside
2010-05-24 08:47:55,468 DEBUG - 
OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.InventoryCache 
[INVENTORY CACHE]: OnClientClosed in Seaside, but user 
7f9c9848-d254-49d6-aa7a-1cd3ae350898 still in sim. Keeping system folders in 
cache
2010-05-24 08:47:57,354 WARN  - 
OpenSim.Region.ClientStack.LindenUDP.LLUDPServer [LLUDPSERVER]: Ack timeout, 
disconnecting 7f9c9848-d254-49d6-aa7a-1cd3ae350898
2010-05-24 08:47:57,354 DEBUG - 
OpenSim.Region.ClientStack.LindenUDP.LLClientView [CLIENT]: Close has been 
called for Mike Brown attached to scene Gearhart
2010-05-24 08:47:57,355 DEBUG - OpenSim.Region.Framework.Scenes.Scene [SCENE]: 
Removing child agent 7f9c9848-d254-49d6-aa7a-1cd3ae350898 from region Gearhart
2010-05-24 08:47:57,356 DEBUG - 
OpenSim.Region.CoreModules.Framework.EventQueue.EventQueueGetModule 
[EVENTQUEUE]: Closed client 7f9c9848-d254-49d6-aa7a-1cd3ae350898 in region 
Gearhart
2010-05-24 08:47:57,357 DEBUG - 
OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.InventoryCache 
[INVENTORY CACHE]: OnClientClosed in Gearhart, but user 
7f9c9848-d254-49d6-aa7a-1cd3ae350898 still in sim. Keeping system folders in 
cache
2010-05-24 08:47:58,251 WARN  - 
OpenSim.Region.ClientStack.LindenUDP.LLUDPServer [LLUDPSERVER]: Ack timeout, 
disconnecting 7f9c9848-d254-49d6-aa7a-1cd3ae350898
2010-05-24 08:47:58,252 DEBUG - 
OpenSim.Region.ClientStack.LindenUDP.LLClientView [CLIENT]: Close has been 
called for Mike Brown attached to scene Hawaii
2010-05-24 08:47:58,252 DEBUG - OpenSim.Region.Framework.Scenes.Scene [SCENE]: 
Removing child agent 7f9c9848-d254-49d6-aa7a-1cd3ae350898 from region Hawaii
2010-05-24 08:47:58,253 DEBUG - 
OpenSim.Region.CoreModules.Framework.EventQueue.EventQueueGetModule 
[EVENTQUEUE]: Closed client 7f9c9848-d254-49d6-aa7a-1cd3ae350898 in region 
Hawaii
2010-05-24 08:47:58,254 DEBUG - 
OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.InventoryCache 
[INVENTORY CACHE]: OnClientClosed in Hawaii, but user 
7f9c9848-d254-49d6-aa7a-1cd3ae350898 still in sim. Keeping system folders in 
cache
2010-05-24 08:47:58,456 WARN  - 
OpenSim.Region.ClientStack.LindenUDP.LLUDPServer [LLUDPSERVER]: Ack timeout, 
disconnecting 7f9c9848-d254-49d6-aa7a-1cd3ae350898
2010-05-24 08:47:58,457 DEBUG - 
OpenSim.Region.ClientStack.LindenUDP.LLClientView [CLIENT]: Close has been 
called for Mike Brown attached to scene Cannon Beach
2010-05-24 08:47:58,457 DEBUG - OpenSim.Region.Framework.Scenes.Scene [SCENE]: 
Removing child agent 7f9c9848-d254-49d6-aa7a-1cd3ae350898 from region Cannon 
Beach
2010-05-24 08:47:58,458 DEBUG - 
OpenSim.Region.CoreModules.Framework.EventQueue.EventQueueGetModule 
[EVENTQUEUE]: Closed client 7f9c9848-d254-49d6-aa7a-1cd3ae350898 in region 
Cannon Beach
2010-05-24 08:47:58,459 DEBUG - 
OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.InventoryCache 
[INVENTORY CACHE]: OnClientClosed in Cannon Beach, but user 
7f9c9848-d254-49d6-aa7a-1cd3ae350898 still in sim. Keeping system folders in 
cache
2010-05-24 08:47:58,845 WARN  - 
OpenSim.Region.ClientStack.LindenUDP.LLUDPServer [LLUDPSERVER]: Ack timeout, 
disconnecting 7f9c9848-d254-49d6-aa7a-1cd3ae350898
2010-05-24 08:47:58,846 DEBUG - 
OpenSim.Region.ClientStack.LindenUDP.LLClientView [CLIENT]: Close has been 
called for Mike Brown attached to scene Gullandia!
2010-05-24 08:47:58,847 DEBUG - OpenSim.Region.Framework.Scenes.Scene [SCENE]: 
Removing root agent 7f9c9848-d254-49d6-aa7a-1cd3ae350898 from region Gullandia!
2010-05-24 08:47:58,968 DEBUG - 
OpenSim.Region.CoreModules.Framework.EventQueue.EventQueueGetModule 
[EVENTQUEUE]: Closed client 7f9c9848-d254-49d6-aa7a-1cd3ae350898 in region 
Gullandia!
2010-05-24 08:47:58,968 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneCommunicationService [INTERGRID]: Sending 
close agent to 1100611139659520
2010-05-24 08:47:58,970 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneCommunicationService [INTERGRID]: Sending 
close agent to 1099511628031744
2010-05-24 08:47:58,971 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneCommunicationService [INTERGRID]: Sending 
close agent to 1100611139660032
2010-05-24 08:47:58,968 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneCommunicationService [INTERGRID]: Sending 
close agent to 1100611139659776
2010-05-24 08:47:58,969 DEBUG - 
OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.InventoryCache 
[INVENTORY CACHE]: OnClientClosed in Gullandia!, user 
7f9c9848-d254-49d6-aa7a-1cd3ae350898 out of sim. Dropping system folders
2010-05-24 08:48:20,966 ERROR - 
OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.InventoryArchiverModule 
[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory 
path> <user password> [<save file path>]
2010-05-24 08:48:22,888 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
0a422c67-3fc7-4852-aa4e-edd27eec2808 in Cannon Beach
2010-05-24 08:48:24,986 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Starting 
send to inventory loop
2010-05-24 08:48:24,987 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Sending 
object to user's inventory, 1 item(s) remaining.
2010-05-24 08:48:25,196 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: No 
objects left in inventory send queue.
2010-05-24 08:48:27,948 INFO  - 
OpenSim.Region.CoreModules.World.Archiver.ArchiverModule [ARCHIVER]: Writing 
archive for region Gearhart to gearhart
2010-05-24 08:48:27,964 DEBUG - 
OpenSim.Region.CoreModules.World.Archiver.ArchiveWriteRequestPreparation 
[ARCHIVER]: 39 scene objects to serialize requiring save of 66 assets
2010-05-24 08:48:27,964 DEBUG - 
OpenSim.Region.CoreModules.World.Archiver.AssetsRequest [ARCHIVER]: 
AssetsRequest executed looking for 66 assets
2010-05-24 08:48:28,447 INFO  - 
OpenSim.Region.CoreModules.World.Archiver.AssetsArchiver [ARCHIVER]: Added 50 
assets to archive
2010-05-24 08:48:28,849 DEBUG - 
OpenSim.Region.CoreModules.World.Archiver.AssetsRequest [ARCHIVER]: 
Successfully added 65 assets (1 assets notified missing)
2010-05-24 08:48:28,850 DEBUG - 
OpenSim.Region.CoreModules.World.Archiver.ArchiveWriteRequestExecution 
[ARCHIVER]: Could not find asset 192ce3e9-af15-4e8e-9838-ec90f227f74b
2010-05-24 08:48:28,851 INFO  - 
OpenSim.Region.CoreModules.World.Archiver.ArchiveWriteRequestExecution 
[ARCHIVER]: Creating archive file.  This may take some time.
2010-05-24 08:48:28,852 INFO  - 
OpenSim.Region.CoreModules.World.Archiver.ArchiveWriteRequestExecution 
[ARCHIVER]: Added control file to archive.
2010-05-24 08:48:28,853 INFO  - 
OpenSim.Region.CoreModules.World.Archiver.ArchiveWriteRequestExecution 
[ARCHIVER]: Added region settings to archive.
2010-05-24 08:48:28,854 INFO  - 
OpenSim.Region.CoreModules.World.Archiver.ArchiveWriteRequestExecution 
[ARCHIVER]: Added parcel settings to archive.
2010-05-24 08:48:28,911 INFO  - 
OpenSim.Region.CoreModules.World.Archiver.ArchiveWriteRequestExecution 
[ARCHIVER]: Added terrain information to archive.
2010-05-24 08:48:29,977 INFO  - 
OpenSim.Region.CoreModules.World.Archiver.ArchiveWriteRequestExecution 
[ARCHIVER]: Added scene objects to archive.
2010-05-24 08:48:29,979 INFO  - 
OpenSim.Region.CoreModules.World.Archiver.ArchiveWriteRequestExecution 
[ARCHIVER]: Finished writing out OAR for Gearhart
2010-05-24 08:48:31,929 DEBUG - OpenSim.Region.Framework.Scenes.Scene [AGENT 
INVENTORY]: Moving 1 items for user bca09fd2-b714-4429-bb7e-e058a934afb6
2010-05-24 08:48:32,038 DEBUG - 
OpenSim.Services.Connectors.InventoryServicesConnector [INVENTORY CONNECTOR]: 
move 1 items poster succeeded 
http://172.24.64.53:8003/inventory/bca09fd2-b714-4429-bb7e-e058a934afb6
2010-05-24 08:48:38,803 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
ebb0e782-5ff0-4c4a-b60c-ec620473113f in Cannon Beach
2010-05-24 08:48:38,880 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
489b4379-b98d-4c4d-9b04-70906da64a76 in Cannon Beach
2010-05-24 08:48:38,964 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
1b563f95-d67a-4ccc-b707-92ae406e801c in Cannon Beach
2010-05-24 08:49:16,939 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
dcbff506-99da-4101-9a8c-9860c24ed375 in Cannon Beach
2010-05-24 08:49:18,660 INFO  - OpenSim.Framework.Console.CommandConsole 
[CONSOLE] Invalid command
2010-05-24 08:50:13,994 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
0b71f9f9-cbb3-424a-b483-e519b24f8c52 in Cannon Beach
2010-05-24 08:50:14,096 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
b3dea1a9-b9ed-4130-8cca-cf37864691a0 in Cannon Beach
2010-05-24 08:50:14,190 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
1b563f95-d67a-4ccc-b707-92ae406e801c in Cannon Beach
2010-05-24 08:50:14,288 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
f9102694-5912-4358-a1f1-c55206d79dc4 in Cannon Beach
2010-05-24 08:50:15,460 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
494ac5fc-d58a-4636-acc8-98cfc050e1c6 in Cannon Beach
2010-05-24 08:50:17,559 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Starting 
send to inventory loop
2010-05-24 08:50:17,560 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: Sending 
object to user's inventory, 1 item(s) remaining.
2010-05-24 08:50:17,825 DEBUG - 
OpenSim.Region.Framework.Scenes.AsyncSceneObjectGroupDeleter [SCENE]: No 
objects left in inventory send queue.
2010-05-24 08:50:52,103 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
ebb0e782-5ff0-4c4a-b60c-ec620473113f in Cannon Beach
2010-05-24 08:51:11,329 DEBUG - 
OpenSim.Region.Framework.Scenes.SceneObjectGroup [SCENE]: Storing Primitive, 
90aeddc0-6574-477f-af0e-64c7a5995884 in Cannon Beach
2010-05-24 08:53:04,516 INFO  - OpenSim.Application [OPENSIM MAIN]: configured 
log4net using default OpenSim.exe.config
2010-05-24 08:53:04,539 INFO  - OpenSim.Application [OPENSIM MAIN]: Runtime 
gave us 40 worker threads and 0 IOCP threads
2010-05-24 08:53:04,543 INFO  - OpenSim.Application [OPENSIM MAIN]: Bumping up 
to 500 worker threads and 1000 IOCP threads
2010-05-24 08:53:04,543 INFO  - OpenSim.Application Performing compatibility 
checks... 
2010-05-24 08:53:04,562 INFO  - OpenSim.Application Environment is compatible.
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