Hi We're currently evaluating OpenSim with a group of National Diploma (17-18 year old) students as part of assessed coursework on a Developing Computer Games unit.
I've just upgraded to OpenSim 0.6.9 and the simulator has crashed three times in the last 24 hours. The main cause of crashing we suspect is (as it was with 0.6.8) avatars or objects going outside the 2x2 megaregion boundaries. Is there anything that can be done about this? Thanks very much Clive I append a excerpt from the console when the simulator crashed. We suspect this may have been bullets from a revolver script going off sim. 16:05:08 - [PRIM INVENTORY]: Update with item Shuriken requested of prim 1513794341 for Rick Astley 16:05:45 - [HGScene]: RezObject itemID=1f188729-5c0c-4824-8276-04ab00212947 fromTaskID=00000000-0000-0000-0000-000000000000 16:05:45 - [HG INVENTORY CONNECTOR]: GetItem 1f188729-5c0c-4824-8276-04ab00212947 for user 56f4e8b2-a722-1a5f-b9ba-d5b8aadfa38e 16:05:45 - [HGScene]: user's asset server is the local region's asset server 16:05:45 - [HG INVENTORY CONNECTOR]: GetItem 1f188729-5c0c-4824-8276-04ab00212947 for user 56f4e8b2-a722-1a5f-b9ba-d5b8aadfa38e 16:05:52 - [XEngine]: Loaded script Shuriken.New Script, script UUID 12866316-307b-45b2-b928-90e9c21220a2, prim UUID 1019aa4b-6228-4a8a-8e55-1e06ab504656 @ <63.9063, 81.05708, 20.32193> 16:06:02 - [SCENE]: Storing Shuriken, 84a31b18-f9a6-4867-a6e3-900eb7761336 in Rookery_SW 16:06:03 - [SIT]: Client requested Sit Position: <0.1941834, 0.007125855, -0.09695245> 16:06:03 - StandupCode Executed Region (root) # `Stacktrace: at (wrapper managed-to-native) Ode.NET.d.BodyAddForce (intptr,single,single,single) <0x00004> at (wrapper managed-to-native) Ode.NET.d.BodyAddForce (intptr,single,single,single) <0xffffffff> at OpenSim.Region.Physics.OdePlugin.OdeCharacter.doForce (OpenMetaverse.Vector3) <0x0003d> at OpenSim.Region.Physics.OdePlugin.OdeCharacter.AddForce (OpenMetaverse.Vector3,bool) <0x000a6> at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llPushObject (string,OpenSim.Region.ScriptEngine.Shared.LSL_Types/Vector3,OpenSim.Region.ScriptEngine.Shared.LSL_Types/Vector3,int) <0x00c2e> at (wrapper remoting-invoke-with-check) OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llPushObject (string,OpenSim.Region.ScriptEngine.Shared.LSL_Types/Vector3,OpenSim.Region.ScriptEngine.Shared.LSL_Types/Vector3,int) <0xffffffff> at (wrapper xdomain-dispatch) OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llPushObject (object,byte[]&,byte[]&,string,int) <0xffffffff> _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
