On 13/06/10 12:15, Chris Kennedy wrote:
Hi, I am having a weird problem with OS 0.7.0 RC1 (post-fixes), I set up
a new instance of OpenSim, with a new test database for 0.7.0 and tried
to load an IAR that I created with 0.6.9 and I end up with a really
weird inventory structure that looks similar to this:

My Inventory
\_ (System Folders Here)

\_ My Inventory (imported from IAR)
Animations
Animations
Animations
Animations
Animations
Animations
Animations (....etc)
Body Parts
Body Parts
Body Parts
Body Parts
Body Parts (etc)
Callng Cards
Clothing
Clothing
Clothing
Clothing
Clothing
Clothing (etc)
(and so on so forth down the list of imported folders)

\_ All of my imported objects from the IAR are here outside of the
imported folders in an unsorted jumbled (albiet alphabetical lol) mess
rather in the folders i originally had them in.

(End of Inventory)

In each of the folders there are folders that I have created inside
(i.e., Animations > Poses, Animations > Test Anims, Animations > Funny
Stuff )

I know that 0.7.0 is still a work in progress (hence why I am testing
this on a new temporary database for now) but wanted to ask why this is
happening.

Basically, it's happening because I introduced a bug last week which my tests 
aren't yet good enough to catch :).

I raised Mantis http://opensimulator.org/mantis/view.php?id=4770 to track this. 
 Unfortunately, I might not get a chance to fix it until the back end of this 
week.


If it is simply an incompatibility between the 0.6.x style IAR's and
0.7.x OS ; is there anything I can do to fix it... short of having to
recreate my inventory folder structure by hand and then move all of my
objects into the newly created folders (I'd really rather not have to do
this)?

My intention is to maintain backward compatibility for iars and oars.  If there 
is a problem then that constitutes a reportable bug.

--
Justin Clark-Casey (justincc)
http://justincc.org
http://twitter.com/justincc
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