Well I solved one problem but got another. The Imprudence Developers withdrew the patch https://jira.secondlife.com/browse/SVC-2941 in Imprudence 1.3.0, because that solves a problem with prims only partly rezzing an a Hypergrid jump (http://redmine.imprudenceviewer.org/issues/239) Imprudence 1.2.2 still had the patch. So I used imprudence 1.2.2. And that worked! I teleported back over 6K to my home grid, arrived at a normal spot with normal camera orientation. Only on every Hypergrid Teleport I had the partly rezzing problem. So it seems to me we can be close to a working long range Hypergrid Teleport
On Tue, Jun 29, 2010 at 4:55 PM, Bob Wellman <[email protected]> wrote: > Diva > > What we seem to have, with this 4096 jump issue, is an impasse. Some viewers > actually put possible a fix into thier code for this some time ago, but were > unable to test it because of the server side constraint. The server > constraint wont be removed until at least one viewer has it working. So no > testing/progress is possible. > > Could I suggest that an opensim.ini setting be added so this constraint can > be varied for viewer testing purposes. Something like below would seem good > to me. > > JumpDistanceLimit = 4096 > > This would allow most grid operators to keep their grids safe, whilst > also allowing others to test viewer jump distance fixes. > > PS. Its hard to find 2 regions that far apart in SL (easy in OS) so testing > must happen in OS I think. > > >> Date: Tue, 29 Jun 2010 04:45:31 -0700 >> From: [email protected] >> To: [email protected] >> Subject: Re: [Opensim-users] Hypergrid 1.5 jumps over 6K reproducible >> >> Dolma, >> >> What you are describing is exactly the situation of the 4096 bug. We >> could always teleport; things just don't rez and the viewer generally >> seems confused. It looks like it hasn't been fixed in that viewer. >> https://jira.secondlife.com/browse/SVC-2941 >> >> I'm leaving the constraint in the code until at least one viewer fixes >> this. >> >> Crista >> >> On 6/28/2010 8:48 PM, Dolma Dollinger wrote: >> > I cant hyperjump directly to Openvue directly (from 7000,7000 to >> > 1000,1000) >> > >> > In Hypergridlinker.cs there is a snippet of code that checks for it >> > >> > if (!Check4096(handle, out x, out y)) >> > { >> > RemoveHyperlinkRegion(regInfo.RegionID); >> > reason = "Region is too far (" + x + ", " + y + ")"; >> > m_log.Info("[HYPERGRID LINKER]: Unable to link, region >> > is too far (" + x + ", " + y + ")"); >> > return false; >> > } >> > >> > >> > However I can hyperjump to dev.germangrid.de:8002 (at 4000,4000) and >> > then to virtual.aiai.ed.ac.uk:8002:openvue >> > >> > Then I can teleport home. >> > >> > I arrive with my camera fixed and centered at (0,0,0), My avatar isnt >> > displayed, but I can move it around and even teleport within my grid. >> > the sim I teleported too isnt displayed, but all other sims in my >> > metagrid are. >> > No prims rezz however. >> > Seems the client missed some messages to build up the scene >> > _______________________________________________ >> > Opensim-users mailing list >> > [email protected] >> > https://lists.berlios.de/mailman/listinfo/opensim-users >> > >> > >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users > > ________________________________ > Get a new e-mail account with Hotmail - Free. Sign-up now. > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
