On 12/08/10 23:50, Tzu-Lun Wong wrote:
Hey, thanks for the reply.
1) No, it doesn't treat the avatar as phantom and it will interact with
*some* physical object just fine (when they're fine, they don't tend
have the problem any more).

Sorry, but I'm relatively new to OpenSim, I'm not sure what you meant by
"git Master code" but I encountered this problem using 0.6.9 and
recently just changed to 0.7.1 and still encountering this problem. I've
looked into the ODE section under OpenSim.ini but found nothing really
useful in there.

No problem - I just meant the latest cutting edge code in our source repository (which is git). But 0.7.0.1 is very recent, so it's very similar to what is in Master.


2) I have played around on 0.7.1 and this problem don't seen to be
occurring any more. I have everything set as default when using 0.6.9
however.

Curious, I haven't heard of this particular problem with the 0.6.9 packages.


3) Interesting. I am currently using OpenSim under windows, and the page
don't seen to have much details on using ODE 11.1. I will give it a try
though, but any extra help would be appreciated!

Be aware that if you're using the 64 bit version of Windows, it's better so start OpenSim in 32 bit mode (using OpenSim.32BitLaunch.exe). There have been problems compiling a 64 bit version of ODE for Windows, so we can only ship 32 bit libraries.


Thanks again!

On 13 August 2010 09:42, Justin Clark-Casey <[email protected]
<mailto:[email protected]>> wrote:

    On 12/08/10 10:33, Tzu-Lun Wong wrote:

        Hi all, I've posted this on the OSgrid technical forum and was
        redirected here.

        I'm currently working on a project for an University on exploring
        opensim as a possibility for a learning environment for physics.
        I've
        encountered several problem on my local opensim region. (NOTE: all
        problem below are encountered on the ODE physics engine)

        1) Sometimes when object are set physical, it'll treat other
        object as
        "phantom". For example, I've set up a platform (8m x 6m x 0.1m)
        floating
        in mid air, and a lot of the time when I try to place anything
        physical
        on it, the physical object will ignore the platform and fall
        through it.
        I can't seen to find out why as I have tried various shapes and
        sizes
        and the problem isn't consistent, sometime it doesn't fall through
        sometime it does.


    Does it also treat the avatar as phantom?

    Just in case, you might want to try the latest git Master code,
    since I recently put in a fix that stops non-root prims being
    'phantom' on initial shift-copy in-world duplication (though things
    are fine after a server restart).  I suspect that this doesn't have
    anything to do with your problem but it's worth checking.

    As a last resort you may want to fiddle with the
    [ODEPhysicsSettings] section in OpenSim.ini, though I've no real
    idea if this will help.



        2) When restarting my opensim server/region, all the object's script
        disappears. This means I have to save everything into my inventory
        before I close down the server and then rez them back and
        relocate them
        EVERY TIME. Is this a known problem or is there a step where I
        missed
        that will save the script before I quit the server?


    In prim scripts should be being saved without any extra user
    actions.  I suggest you carefully check your OpenSim configuration.



        3) This one is probably unsolvable unless there's an update on
        physic
        engine. My partner on the same project made a pendulum that
        pivot on a
        triangular shape. When the pendulum reaches it's highest peak on
        it's
        swing, it shakes vigorously. After a long time the pendulum will
        eventually shift position. I'm guessing this is due to rounding
        calculation on the contact point of the pivot point when it
        reaches it's
        highest peak, causing the pendulum to "shift-slightly" causing it to
        "shake".


    I suspect you're right, though I'm no physics expert.  OpenSim
    currently uses ODE 10.1.  Some folks are experimenting with ODE 11.1
    with good results.  I updated the OpenSim wiki at

    http://opensimulator.org/wiki/PhysicsEngines

    with those instructions (I haven't actually tried this myself).


    Regards,

    --
    Justin Clark-Casey (justincc)
    http://justincc.org
    http://twitter.com/justincc
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http://justincc.org
http://twitter.com/justincc
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