Here is one I found somewhere on the internet awhile ago, and I've attached it.
Credit is in the script.
- Nicholas Kesick
Now at [email protected]<mailto:[email protected]>!
From: [email protected]
[mailto:[email protected]] On Behalf Of Rustam Rakhimov
Sent: Friday, August 20, 2010 8:05 AM
To: [email protected]
Subject: Re: [Opensim-dev] Super easy question
Oh
can u give me your vehicle or at least give some hint how to make that kind of
vehicle ??
please ....
// Very simple vehicle script, mod for OpenSim & ODE & VEHICLE code
// By Kitto Flora September 2009
// modified by Hiro Protagonist for basic aquatic motorcraft
// September 2009
integer Private = 1; // Change to 1 to prevent others riding.
vector Sitpos = <0.0,0,0.65>;
vector SitrotV = <0,-20,0>;
rotation Sitrot;
integer tt;
key oldagent;
key agent;
float forward_power = 8; //Power used to go forward (1 to 30)
float reverse_power = -3; //Power ued to go reverse (-1 to -30)
float turning_ratio = 1.0; //How sharply the vehicle turns. Less is more
sharply. (.1 to 10)
integer scount;
integer Speed;
integer Run;
string sit_message = "Man the Helm"; //Sit message
string not_owner_message = "You are not the owner of this vehicle, buy a copy
for 0$ and have your own to test in this sim. It will not work in other Open
Sim Regions."; //Not owner message
setVehicle()
{
//boat
llSetVehicleType(VEHICLE_TYPE_BOAT);
llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.2);
llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.80);
llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 0.10);
llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 0.10);
llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 1.0);
llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 0.1);
llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 0.1);
llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 0.1);
llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <10.0, 2.0,
1000.0>);
llSetVehicleVectorParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, <0.1, 0.1,
0.1>);
llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.250);
llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 0.250);
}
Init()
{
Sound(0);
llSetBuoyancy(1.1);
llSetStatus(STATUS_PHYSICS, FALSE);
vector here = llGetPos();
float h = llWater(<0,0,0>) + 0.22;
vector rotv = llRot2Euler(llGetRot());
rotation rot = llEuler2Rot(<0,0,rotv.z>);
llSetPos(<here.x, here.y,h>);
llSetRot(rot);
Sitrot = llEuler2Rot(DEG_TO_RAD * SitrotV);
llSetVehicleType(VEHICLE_TYPE_NONE);
llMessageLinked(LINK_ALL_OTHERS, 0, "S", NULL_KEY); // wheels stop
llMessageLinked(LINK_ALL_OTHERS, 0, "WC", NULL_KEY); // wheels straight
Run = 0;
}
SetMaterial()
{
llSetPrimitiveParams([PRIM_MATERIAL, PRIM_MATERIAL_WOOD]);
// llMessageLinked(LINK_ALL_OTHERS, 0, "SetMat", NULL_KEY); // Tell
daughter pims on ground to be glass
}
Sound(integer n)
{
integer oldn;
if(n != oldn)
{
oldn = n;
if(n == 2)
{
// llLoopSound("RUNNING",1);
}
else if(n == 1)
{
// llLoopSound("IDLE",1);
}
else
{
// llStopSound();
}
}
}
default
{
state_entry()
{
Init();
llSetSitText(sit_message);
// forward-back,left-right,updown
llSitTarget(Sitpos, Sitrot);
// llStopSound();
}
on_rez(integer rn){
llResetScript();
}
changed(integer change)
{
if ((change & CHANGED_LINK) == CHANGED_LINK)
{
agent = llAvatarOnSitTarget();
if (agent != NULL_KEY)
{
if( (agent != llGetOwner()) && (Private == 1) )
{
llSay(0, not_owner_message);
llUnSit(agent);
// not functional llPushObject(agent, <0,0,50>, ZERO_VECTOR, FALSE);
}
else
{
//llTriggerSound("car_start",1);
// llMessageLinked(LINK_ALL_CHILDREN , 0, "WHEEL_DRIVING",
NULL_KEY);
oldagent = agent;
setVehicle();
SetMaterial();
llSleep(.4);
llSetStatus(STATUS_PHYSICS, TRUE);
llSleep(.1);
Run = 1;
//Sensor is to make a crude Timer as TimerEvent fails on
vehicles
llSensor("Non-Entity",NULL_KEY,PASSIVE,1.0, PI_BY_TWO);
llRequestPermissions(agent, PERMISSION_TRIGGER_ANIMATION |
PERMISSION_TAKE_CONTROLS);
Sound(1);
}
}
else
{
Init();
llSleep(.4);
llReleaseControls();
llMessageLinked(LINK_ALL_OTHERS, 0, "S", NULL_KEY);
Run = 0;
llStopSound();
}
}
}
touch_start(integer tn){
}
run_time_permissions(integer perm)
{
if (perm)
{
llTakeControls(CONTROL_FWD | CONTROL_BACK | CONTROL_DOWN |
CONTROL_UP | CONTROL_RIGHT |
CONTROL_LEFT | CONTROL_ROT_RIGHT |
CONTROL_ROT_LEFT, TRUE, FALSE);
}
}
control(key id, integer level, integer edge)
{
integer reverse=1;
vector angular_motor;
//get current speed
vector vel = llGetVel();
float speed = llVecMag(vel);
//car controls
if(level & CONTROL_FWD)
{
llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <10.0,
2.0, 1000.0>);
llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION,
<forward_power,0,0>);
reverse=1;
// NewWheelrot = "F";
Speed = 20;
}
if(level & CONTROL_BACK)
{
llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <10.0,
2.0, 1000.0>);
llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION,
<reverse_power,0,0>);
reverse = -1;
// NewWheelrot = "R";
Speed = 10;
}
if(level & (CONTROL_RIGHT|CONTROL_ROT_RIGHT))
{
angular_motor.z -= speed / turning_ratio * reverse;
// NewWheeldir = "WR";
// turncount = 10;
}
if(level & (CONTROL_LEFT|CONTROL_ROT_LEFT))
{
angular_motor.z += speed / turning_ratio * reverse;
// NewWheeldir = "WL";
// turncount = 10;
}
llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, angular_motor);
// if(turncount > 0)
// {
// turncount--;
// }
// if(turncount == 1)
// {
// NewWheeldir = "WC";
// }
// if(Wheeldir != NewWheeldir){
// Wheeldir = NewWheeldir;
// llMessageLinked(LINK_ALL_OTHERS, 0, Wheeldir, NULL_KEY);
// }
// if(Wheelrot != NewWheelrot){
// Wheelrot = NewWheelrot;
// llMessageLinked(LINK_ALL_OTHERS, 0, Wheelrot, NULL_KEY);
// }
} //end control
//Sensor is to make a crude Timer as TimerEvent fails on vehicles
no_sensor()
{
if(scount < 1000)
{
scount++;
}
else
{
scount = 0;
// This happens about once per second
if(Speed > 0) Speed--;
if(Speed > 2) Sound(2);
if(Speed == 1) {
llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE,
<1.0, 2.0, 1000.0>);
llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION,
<0,0,0>);
// llMessageLinked(LINK_ALL_OTHERS, 0, "S", NULL_KEY);
// Sound(1);
// Wheelrot = "S";
}
}
if(Run == 1)
llSensor("Non-Entity",NULL_KEY,PASSIVE,1.0, PI_BY_TWO);
}
} //end default_______________________________________________
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