On Sep 22, 2010, at 9:39 PM, Karen Palen wrote: > I can add one more datum point to this, I have the latest Diva distro > (V0.7.0.2) standalone running on an Athlon triple core 3X 445 with very light > cpu load up to 5 users - the most I have tried. I documented this in the > wiki running on my Intel I7 machine, but the MUCH lower performance low end > Athlon (by about 200X!) is giving very similar results. The Athlon was simply > chosen as the cheapest CPU on th e market last month (US$64) and has proven > to be quite adequate for 10 regions. > > The major limit seems to be the IO bandwidth of my consumer cable connection. > As noted previously, this dramatically increases CPU usage as the IO "maxes > out". > > As Teravus commented, scripted objects and things like collisions make a far > greater difference than the basic region maintenenace.
Why would most scripts make that much difference unless they are still all getting a huge amount of memory? Is the script engine that bad? Does it have to be? Since not that many things are usually moving about to collide it seems a bit odd that that would so much difference either. How are these things validated? - seren > > Try it out for yourself on: http://mars-simulator.hobby-site.org:9000/wifi > > Karen > > > On Wed, Sep 22, 2010 at 1:05 PM, Oliver Guerino <[email protected]> wrote: > Hi, > > I have the OpenSim version 0.6.9 installed on a server QuadCore Xeon 2.0 with > 12GB of RAM. When you have more than 20 avatars PhyFPS is connected to around > 35fps out why this might be happening? > > Oliver > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users
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