On Sep 22, 2010, at 9:39 PM, Karen Palen wrote:

> I can add one more datum point to this, I have the latest Diva distro 
> (V0.7.0.2) standalone running on an Athlon triple core 3X 445 with very light 
> cpu load up to 5 users - the most I have tried.  I documented this in the 
> wiki running on my Intel I7 machine, but the MUCH lower performance low end 
> Athlon (by about 200X!) is giving very similar results. The Athlon was simply 
> chosen as the cheapest CPU on th e market last month (US$64) and has proven 
> to be quite adequate for 10 regions.
> 
> The major limit seems to be the IO bandwidth of my consumer cable connection. 
> As noted previously, this dramatically increases CPU usage as the IO "maxes 
> out".
> 
> As Teravus commented, scripted objects and things like collisions make a far 
> greater difference than the basic region maintenenace.

Why would most scripts make that much difference unless they are still all 
getting a huge amount of memory?  Is the script engine that bad?  Does it have 
to be?    Since not that many things are usually moving about to collide it 
seems a bit odd that that would so much difference either.   How are these 
things validated?   

- seren

> 
> Try it out for yourself on: http://mars-simulator.hobby-site.org:9000/wifi 
> 
> Karen
> 
> 
> On Wed, Sep 22, 2010 at 1:05 PM, Oliver Guerino <[email protected]> wrote:
> Hi,
> 
> I have the OpenSim version 0.6.9 installed on a server QuadCore Xeon 2.0 with 
> 12GB of RAM. When you have more than 20 avatars PhyFPS is connected to around 
> 35fps out why this might be happening?
> 
> Oliver
> 
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