Prevent theft?  I don't think that's actually possible.  But something to help 
bring instances of such to the actual owner's attention... I think that's 
doable.

A cooperative protocol between the client, the asset server, and some logging 
server system would be useful -- again, not to prevent theft, but just to 
notify of potential misuse.

On asset upload, client could optionally add knowledge of any ownership claims 
it's aware of.
On asset download, client could optionally receive knowledge of any ownership 
claims the asset server is aware of.
On asset download, client would calculate hash of asset and store { content 
hash, the asset URL, ownership claims it receives from the asset server } tuple.
On hash collision, if the ownership information is not identical, all ownership 
claimants would be notified of the ownership claim collision, and where the 
collision occurred.
Precompiled binaries of OpenSim asset server, and unmodified sources used to 
build them, could also have the notification code built in.

I wonder... should there should be a concept of "open source - open ethics" or 
something?  If you set the distributed binaries up to perform that kind of checking by 
default, and set the .example configs to opt the server in by default, then... how many 
people would disable that code?  Particularly since it would be designed to help protect 
the rights of content creators.

I am of the belief that DRM shouldn't be a matter of preventing the usage of 
something, it should be a matter of notifying a rights claimant of potential 
misuse, so that the grievance would be more appropriately aired with the 
potential to be put before a court.  Our job as developers should be enabling 
the lawyers to do their jobs, not trying to put the lawyers out of business.

Ah well.  Just a dream.  I know that Diva and the rest of the team are too busy 
to implement it, and I've been tainted by looking at the Linden C++ source, so 
I can't contribute anything.

-Kyle H

On Thu, Oct 7, 2010 at 8:55 PM,  <[email protected]> wrote:
No one is talking about protecting anything from theft. That's way out of
scope of anything done in OpenSimulator for the time being.
All we are going to do is to assign the creator field to something that
makes sense across virtual worlds, and, optionally, including a license to
the archive that states the intentions and wishes of whoever created it.

On 10/7/2010 8:08 PM, DutchGlory wrote:

Thank you,

Sounds great,  especially  if you want to sell your items. and you able to
protect your items from theft..

Dutch

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