From: DutchGlory <[email protected]>
would this be possible with non-RealXtend  opensim?  or is this just one of
many "fables"...http://nwn.blogs.com/nwn/2009/03/revit.html

See http://openvce.net/mesh-in-sl-and-opensim

Here is a little report on my own attempts this week to take 3DS and Lightwave (LWO) meshes via Blender and Collada export into Second Life Beta Test grid (Aditi) and OpenSim on an OSGrid sandbox region.

I also got the meshes imported to Sketchup, but the Collada exports from that crash the viewer (the again they also crash Blender 2.534 when I try importing to that!).

Note the mesh is quite a detailed one... but I was seeing what could and could not be done beyond the simple tutorial objects that LL provide on their Mesh Wiki.

The OSGrid import is actually quite good, and not far away from what the mesh looked like when first imported to Sketchup. Some flipping of the face normals and texturing parts that look transparent where they should not might make this fixable with some work.


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