Just an FYI - you can still use Boy Lane's Rainbow viewer (Both standard
and Cool Edition) to export your objects with textures properly. They are
stored in the same format as Imprudence so either viewer can be used to
import these objects into an OpenSim environment. Just select Import +
Upload as susal - the textures will be stored in the same directory as the
.xml file(s). I still use it regularly to log into SL when I need a
light, fast viewer.
You can download the viewers here (SL 1.x rendering - specifically
address possible glitches in older OpenSim versions):
http://coolviewer.googlecode.com/files/Rainbow_Viewer_1-22-12-5_Setup.exe
http://coolviewer.googlecode.com/files/Cool_Viewer_1-22-12-12_Setup.exe
(SL 2.x rendering for new alpha layers, etc. Not necessary if you don't
care...)
http://coolviewer.googlecode.com/files/Rainbow_Viewer_1-22-12-6_Setup.exe
http://coolviewer.googlecode.com/files/Cool_Viewer_1-22-12-13_Setup.exe
Keep in mind that the llkdu and vivox drivers are not included, but
Rainbow runs well enough to do backups without them (or just add them
manually from an 'official" SL 1.22 viewer).
.core
On Fri, 10 Dec 2010 08:16:31 -0800, Garmin Kawaguichi
<[email protected]> wrote:
----- Original Message ----- From: "Paul Emery" <[email protected]>
To: <[email protected]>
Sent: Friday, December 10, 2010 4:37 PM
Subject: Re: [Opensim-users] Cannot Import Second Life Object into
Opensim- incompatble format
I have copied objects from sl to os grid using imprudence however the
textures did not come over.
Paul Emery
-------------------------------------------
Yes, Prohibited by LL TPV Policy!
Try that:
if you open the XML you'd see <key>imageid</key><uuid> an UUID </uuid>
When you download in SL the XML, locate the textures in your inventory
and save them in the same directory on your disk.
Right click the texture in the invetory and Copy UUID; then rename you
texture on your disk
To have an exemple, download an object from an Opensim grid and examine
the result and organize the SL exported files according the xml and
files from Opensim.. The best results are from Imprudence 1.40
Note: if you are very brave :) you can simulate an IAR
GCI _______________________________________________
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