The LLUDP client updates bodyrotation  up to 10 times a second so..
it could be that fast if you wanted.  There would probably be some
math involved.

-Teravus

On Wed, Mar 30, 2011 at 8:42 PM, Garrett Lynch <[email protected]> wrote:
> Hi Teravus
>
> If you were running your sim connected to a online grid but from your own 
> computer, how fast would a module like this be?  I've seen the mono solution 
> I've mentioned used in performance because it's faster than a Internet send 
> and retrieve solution, would this be as fast as that?
>
> Garrett
> _________________
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>
> On 31 Mar 2011, at 12:47 AM, Teravus Ovares <[email protected]> wrote:
>
>> If you'd like to get creative with the code you could write a region
>> module that listens for agent update packets and takes note of the
>> agent's position on the server and the agent update body rotation...
>> and write that information to a file.   It's probably more difficult
>> then using LSL.   "Just Sayin'"
>>
>> Teravus
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