The LLUDP client updates bodyrotation up to 10 times a second so.. it could be that fast if you wanted. There would probably be some math involved.
-Teravus On Wed, Mar 30, 2011 at 8:42 PM, Garrett Lynch <[email protected]> wrote: > Hi Teravus > > If you were running your sim connected to a online grid but from your own > computer, how fast would a module like this be? I've seen the mono solution > I've mentioned used in performance because it's faster than a Internet send > and retrieve solution, would this be as fast as that? > > Garrett > _________________ > [email protected] > http://www.asquare.org/ > http://www.asquare.org/networkresearch/ > > On 31 Mar 2011, at 12:47 AM, Teravus Ovares <[email protected]> wrote: > >> If you'd like to get creative with the code you could write a region >> module that listens for agent update packets and takes note of the >> agent's position on the server and the agent update body rotation... >> and write that information to a file. It's probably more difficult >> then using LSL. "Just Sayin'" >> >> Teravus > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
