The SecondLife clients or whichever third party alternative you are using will have the ability to log chat and IM - typically it's turned on by default (V1 SL viewers and Imprudence at have IM logging on by default I think, can't speak about V2). Go to Preferences->Communication - see 'Logging Options' for details and the path. The chat from each object or AV in range of the AV logged into the viewer goes into a separate .txt file, so anything chatted by your position detector object on channel 0 will end up in one file on the client machine(s). This will result in a lot of messages visible to everyone, unless you relay to a remote location out of chat range on a hidden channel or have the detector (and nearby AV acting as a chat logger) out of chat range
IM is less of an option since sending IMs from script is delayed by 2 secs (although again you could batch messages) Neil On Thu, Mar 31, 2011 at 1:32 PM, Simon Slavin <[email protected]>wrote: > > On 31 Mar 2011, at 1:19pm, Neil Canham wrote: > > > Of course, the simplest way to log if you have access to the machine that > the client is running on is to spit the data out in chat make sure that chat > logging is turned on :-) > > Wait ... what ? That would be far better for me, since writing a single > line to a text file via a chat command is bound to be easier and faster than > using HTTP. Where is chat logging documented ? > > Simon. > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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