The SecondLife clients or whichever third party alternative you are using
will have the ability to log chat and IM - typically it's turned on by
default (V1 SL viewers and Imprudence at have IM logging on by default I
think, can't speak about V2).  Go to Preferences->Communication - see
'Logging Options' for details and the path.  The chat from each object or AV
in range of the AV logged into the viewer goes into a separate .txt file, so
anything chatted by your position detector object on channel 0 will end up
in one file on the client machine(s).  This will result in a lot of messages
visible to everyone, unless you relay to a remote location out of chat range
on a hidden channel or have the detector (and nearby AV acting as a chat
logger) out of chat range

IM is less of an option since sending IMs from script is delayed by 2 secs
(although again you could batch messages)

Neil


On Thu, Mar 31, 2011 at 1:32 PM, Simon Slavin <[email protected]>wrote:

>
> On 31 Mar 2011, at 1:19pm, Neil Canham wrote:
>
> > Of course, the simplest way to log if you have access to the machine that
> the client is running on is to spit the data out in chat make sure that chat
> logging is turned on :-)
>
> Wait ... what ?  That would be far better for me, since writing a single
> line to a text file via a chat command is bound to be easier and faster than
> using HTTP.  Where is chat logging documented ?
>
> Simon.
> _______________________________________________
> Opensim-users mailing list
> [email protected]
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users

Reply via email to