On Tue, 2011-05-10 at 15:05 +0200, Antoine Bapst wrote: > I'm currently working "client side" on avatars (skin, clothes, > animations) and I found that positionning and rendering are somehow desapointing. > Is there any way we could modify the shapes (I mean the way outer > bodys are made, not the skeletton itself; we can't override animation > base principes)
Resp. 1 : I think the default AV mesh is bundled in the viewer -- if this is for some special application where you customize the client anyway, you can just replace it there with your modified mesh. It is some creative commons license, we also bundle it in the Naali viewer (just converted to the Ogre format which is native there). I think it is there as a .obj or something on the Linden site (used to be in a zip called art pack or so), don't know what format slviewer uses to load it but I think you should be able to edit it with Blender or 3dsmax or so. With the Linden mesh support in the experimental builds of slviewer2 now, I think you can also use arbitrary meshes as avatars. Haven't tested myself but heard people talk about it. realXtend has also always (for 3 years) allowed using arbitrary meshes as avatars, and also using custom materials on them (like on any mesh) for e.g. toon shading for cartoon like looks. Nowadays works so that you just put a URL to your av mesh in your av xml / using the editor. For example these bunnies work as avatars :) http://www.realxtend.org/kuvat/rex_bunnyworld3.jpg > Antoine ~Toni Resp 2 : Thank you Toni, I'll dig in these directions. I just wonder how, if Avis are Player embedded, others can see the same way one Avi that is not standard ... but the answer is probably in your references, I'll get that :-) Antoine _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
