There is a flag on the dynamic texture calls to determine if the texture is persisted to the asset store or not. If not, you might see what you are experiencing. I use the DynamicTextureModule extensively in several displays/gadgets - it certainly works to create textures that 'persist' and can be seen by everyone. However, once the textures are created they are just textures like any other, so what you are asking for in terms of permissions would require a permissions system for viewing all textures. What would people who don't have permissions to see get? If you want to send different textures/images/pictures to different client/avatars you can do that with parcel media already.
Neil Canham vComm Solutions On Thu, Jun 30, 2011 at 10:50 PM, Justin Clark-Casey < [email protected]> wrote: > On 30/06/11 05:41, Karl Haas wrote: > >> I'm using the module DynamicTextureModule to write a text on the texture >> of a prim. If I login after the texture has >> been assigned to the prim, then the client does not show the texture. If I >> create the texture when the client is already >> logged in, then I can see the texture. Do I have to reload the texture >> when the first client logs in? >> > > This may be a bug - the texture should appear whether or not the avatar was > in the sim when the texture when it was set. > > >> Is it possible to add permissions to a prim so that just a specified group >> of users can see the content (texture) of >> that prim? >> > > It's probably possible with a lot of hacking around in OpenSim internals > but not otherwise. > > Media on a prim might offer something like that - I can't remember. > > -- > Justin Clark-Casey (justincc) > http://justincc.org/blog > http://twitter.com/justincc > ______________________________**_________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >
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