Query on adding scripts to prims on rez: I've managed to create a prim which contains an inventory item by using the most up to date versions of this:
http://forge.opensimulator.org/gf/project/extsim/scmsvn/?action=browse&path=%2Ftrunk%2FExtSimPlugin%2FModules%2FExtSim.cs&view=markup (Had to redefine a few methods that were incorrect), but i'm stuck at trying to find the definitions for InventoryItemBase.InvType Apparently TaskInventoryItem.InvType = 10; was scripts... but for InventoryBaseItem.InvType it's a texture, and I can't find anywhere in the opensim docs the value list for InventoryItemBase.InvType or any Enum for it. Anyone know the integer keys for this parameter? Or have an up-to-date method for adding Scripts to newly rezzed Prims? Regards, Chris. -- Chris Stevens Lead Programmer Daden Limited t: +44 (0)121 250 5678 e: [email protected] w: www.daden.co.uk skype: christopher.michael.stevens sl: http://www.slurl.com/secondlife/daden%20prime/160/184/26 sl IM: Chris Taselian Daden specialise in immersive learning & training systems, built environment visualisations, and creating interactive virtual personalities (chatbots). Daden are a Linden Lab Gold Solution Provider for Second Life.
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