That kind of thing may well make sense in the future.
On 03/09/11 01:40, R. Gunther wrote:
Sounds intressting, but if there's a switch. it sounds more intressting
to save creators and uuid's always. and with loading check if uuid
exists. if not use creator name.
-----------
On Sat, 2011-09-03 at 01:18 +0100, Justin Clark-Casey wrote:
The solutions already advanced sound good, though I've never tried these
approaches myself.
Another possibility is to use the --profile switch in the save oar command.
Theoretically, this saves creator names
into the OAR. When loaded by another OpenSim, these are used for creator names
instead of resolving the UUIDs back into
user names (or to the estate manager if they are not present).
However, I've forgotten exactly how this switch works (I didn't write it :) and
there's no documentation yet. This
needs to be investigated and written unless someone else can chime in. I think
the Kitely guys have it working if
they're on the list and can contributed any data.
Also, in this we're doing things that the client was never explicitly designed
to do, though it has been working.
On 02/09/11 18:21, Kurt Reisler wrote:
We have a number of stand-alone OpenSim 0.7.1.1 simulators. Occasionally we
have a need to move a region between
simulators via OAR files.
The problem is that when imported via an OAR, the owner/creator of an asset are
set correctly IF that UUID can be found
in the database (we are running all of them under MySQL). If it can't be found,
it defaults to the simulator owner (me).
That means that I wind up owning all the assets I have to move between
simulators.
Has anyone got any suggestions as to how I could change the UUIDs to be the
same on each of the simulators (in other
words, what tables in the opensim database need to be modified and what
fields)? Has anyone tried to do this before?
I suspect I am going to run into the same problem with user UUID's when I move
all of the stand-alones into a grid
configuration.
Thanks in advance
Kurt
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Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
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