I'm surprised that going back to the original appearance saved in the notecard 
doesn't remove the attachment - it should.

On 12/09/11 22:11, paul emery wrote:
Am wondering if anybody has some hints for simulating a bot picking up an
object carrying it some where and then putting it down. I have a kludge to
get the bot to bend over and "pick up" an object and carry it somewhere. I
cannot get him to drop the attachment. Here is my kludge.
              ...
                 // appearance is a note card of bot without an attachment
                 npc = osNpcCreate("Casias", "Twin",<104, 57, 27>,
"appearance");
                 vector first = osNpcGetPos(npc);
                 vector second = first +<6,0,0>  ;
                 llOwnerSay("I am going to get it. ");
                 //osNpcMoveToTarget(npc, llGetPos() +<2,0,0>,
OS_NPC_NO_FLY);
                 osNpcMoveToTarget(npc, second, OS_NPC_NO_FLY);
                 llSleep(5);
                 llOwnerSay("I am picking it up.");
                 osAvatarPlayAnimation(npc, "Casbow");
                 osNpcLoadAppearance(npc,"carry");
// replaced the bot appearance from a second notecare that includes the item
attached to chest
                 llSleep(5);
                 vector xyz_angles =<0,0,180>; // This is to define a 45
degree change
                 vector angles_in_radians = xyz_angles * DEG_TO_RAD; //
Change to Radians
                 rotation rot_xyzq = llEuler2Rot(angles_in_radians); //
Change to a Rotation
                 rotation rot = osNpcGetRot(npc);
                 osNpcSetRot(npc, rot * rot_xyzq);
                 //osNpcMoveToTarget(npc, llGetPos() -<2,0,0>,
OS_NPC_NO_FLY);
                 llOwnerSay("returning");
                 osNpcMoveToTarget(npc,first, OS_NPC_NO_FLY);
                 llSleep(5);
                 llOwnerSay("I am putting it down.");
                 osAvatarPlayAnimation(npc, "Casbow");
                 llSleep(5);
                 // i thought going back to original notecard appearance
would get rid of the attachment
                 // but it doesn't. So really bad kludge
                 osNpcRemove (npc);
                 llOwnerSay("should have disappeared");
                 npc = osNpcCreate("Casias", "Twin",<104, 57, 27>,
"appearance");

Ok now don't laugh just give me some suggestions


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