It is possible to add a script automaticly on new prims with phoenix viewer. http://wiki.phoenixviewer.com/doku.php?id=build_presets
I think it would be easier to add scripts to meshes or prims through the viewer than doing this someway automated through the server code. 2011/9/24, Justin Clark-Casey <[email protected]>: > On 23/09/11 09:28, Miguel de Melo wrote: >> Hi there, >> >> I've been working on a project with OpenSim and the libomv but i'm >> experiencing some issues ... >> I want to do two things: >> >> 1 - Import prims and associate automatically a script to them; >> 2 - Import mesh's and associate automatically a script to them; >> >> I want to make this steps in an automated way.. Like trough a bot or an >> application of the kind .. but by what i >> developed so far i'm seeing that is impossible because the opensim server >> interface and the libomv dont allow to import >> mesh's or associate scripts to objects, can you tell me how i can manage >> to solve the problem? Is there some features of >> the kind in development for the opensim server interface? and about the >> clear assets command is expected updates? > > In principle, I thought it would have been possible to do both of these > things through libomv, though you would need to > ask on the libomv lists if anybody is available to help you. As always, > shuffling through the code is probably the best > bet. > > Via OpenSim, the way of doing this depends on exactly what you want to do. > If you want to import prims/meshes that > already have scripts then you could use the load oar facility in the > RemoteAdmin interface, possibly with the --merge > option. If you want to import a prim (perhaps via OAR) and then > programatically associate a script this is not totally > impossible but would involve a lot of delving into OpenSim internals, since > there aren't good abstract interfaces for > such tasks yet, and I don't know of any existing example code for doing this > kind of thing. > > As for "clear assets", this is an ancient command with no implementation, so > I ripped it out in git master 8caf3ed. If > you're using the default Flotsam asset cache then you can clear this via the > existing "fcache clear" command. However, > this isn't something you want to do in normal practice. > > -- > Justin Clark-Casey (justincc) > http://justincc.org/blog > http://twitter.com/justincc > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
