On 10/10/2011 4:46 AM, M.E. Verhagen wrote: > Good you figured it out. :) > > So the rigged meshes for avatars work in viewers wich are mesh enabled, and > no server side code is needed for that part ? right. > > Does the same apply for rigged mesh objects ? which ones? You mean - non avatar? As I recall, without the correct # of bones and names, you can upload but then the question is what you will do server-side. I believe animation (.bvh) is avatar-based.
-p > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users
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