Hi, dz. I've just started using blender and would be very interested
in the "new progress" you mention on getting Blender output to
SL/OpenSim. Do you have a link or two to that information?
Thank you!
Wade / "Starlight Harbour"
On 11/10/11 3:38 PM, dz wrote:
Paul,
I've used bvhacker for a couple of animation/pose projects... It is a
neat little tool, and the creator is very approachable.
I haven't had a chance to turn it loose on the OSU archive animations,
so I cant speak to that.
The CMU bvh conversion animations are not EXACTLY compatible with the
SL/OpenSim avatar skeleton.
It includes additional data that needs to be removed before it can be
processed and uploaded.
There is some new progress on getting blender to properly output SL
format BVH format files...
It may be a better approach to the conversions of those archives, and
then use bvhacker to find and tweak the
"abnormal joint deformities"
d
Today's Topics:
1. bvhacker (paul emery)
---------- Forwarded message ----------
From: paul emery <[email protected] <mailto:[email protected]>>
To: [email protected]
<mailto:[email protected]>
Date: Thu, 10 Nov 2011 07:47:14 -0800 (PST)
Subject: [Opensim-users] bvhacker
Has anyone tried using bvhacker
http://davedub.co.uk/bvhacker/index.html
which claims to prepare bvh files for sl/os use. If so, where did
you find
the bvh files
In particular does it allow us to use files from either of these
sources
http://accad.osu.edu/research/mocap/mocap_data.htm
https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion
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