Hi, dz. I've just started using blender and would be very interested in the "new progress" you mention on getting Blender output to SL/OpenSim. Do you have a link or two to that information?

Thank you!
Wade / "Starlight Harbour"


On 11/10/11 3:38 PM, dz wrote:
Paul,

I've used bvhacker for a couple of animation/pose projects... It is a neat little tool, and the creator is very approachable.

I haven't had a chance to turn it loose on the OSU archive animations, so I cant speak to that. The CMU bvh conversion animations are not EXACTLY compatible with the SL/OpenSim avatar skeleton. It includes additional data that needs to be removed before it can be processed and uploaded.

There is some new progress on getting blender to properly output SL format BVH format files... It may be a better approach to the conversions of those archives, and then use bvhacker to find and tweak the
"abnormal joint deformities"

d

Today's Topics:


      1. bvhacker (paul emery)


    ---------- Forwarded message ----------
    From: paul emery <[email protected] <mailto:[email protected]>>
    To: [email protected]
    <mailto:[email protected]>
    Date: Thu, 10 Nov 2011 07:47:14 -0800 (PST)
    Subject: [Opensim-users] bvhacker
    Has anyone tried using bvhacker
    http://davedub.co.uk/bvhacker/index.html
    which claims to prepare bvh files for sl/os use. If so, where did
    you find
    the bvh files

    In particular does it allow us to use files from either of these
    sources

    http://accad.osu.edu/research/mocap/mocap_data.htm

    
https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion




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