This is always a complex area and depends much on how many scripts you'll have, how many objects, how many simultaneous
avatars, how many different textures and how many avatars, amongst other factors.
The wiki performance page [1] might provide some help
[1] http://opensimulator.org/wiki/Performance
On 01/12/11 12:29, Louis Nisiotis wrote:
To whom it may concern.
I am a part of a research team from Sheffield Hallam University and as part of
our research, we want to design a cyber
campus using OpenSim MUVE. For this, we need to come up with a report to
provide to the IT team of the university in
order to provide us the required hardware and software tools to continue.
As people in this mailing list are involved with OpenSim and some of them have
good technical knowledge, i would like to
have some more information regarding the disk space usage of the opensim
application.
Assuming that we will deploy the application server on a virtual machine within
the university network infrastructure,
we need to be able to specify a required disk space to be allocated to us. From
your experiences as developers of
OpenSim, what is a reasonable disk space to request, keeping in mind the fact
that this project will run for 3 years,
have interaction with 20-25 users approx, will not give the ability to users to
build other objects apart from the
buildings that will be provided by us.
I know that there is no correct answer here but if possible, please share some
of your developing experiences. How
likely is for MySQL to start growing dangerously after people will start to
interact with each other etc.?
Thanks for your time.
Best Regards,
Louis Nisiotis
Research Student
Sheffield Hallam University
Science Park - Unit 12, Howard Street, Sheffield S1 1WB, UK
[email protected] <mailto:[email protected]>
www.3d-educationsurvey.info <http://www.3d-educationsurvey.info>
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