From: Justin Clark-Casey <[email protected]>

Subject: Re: [Opensim-users] Playing a series of animations back to back to
create a long one

... it seems that this is an unresolved problem with Second Life in
general, unless some other animation preload function has been implemented
in the meantime.

My purely hypothetical guess is that the viewer is told the animation
reference ID and only then loads it from the simulator if it doesn't have
it, resulting in the delay.


Justin is correct...  This is easily verified by repeating the animation
cycle until it is "continuous" and then clearing the cache.   Upon Login,
the delays between animations are returned.  AFAIK the only current
solution is to "pre-load" the animations by playing them before you expect
the cycle to work smoothly.
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