Hmm... show stats says 314 MB allocated to OpenSim after every thing is
loaded and I have 1 avatar logged in. I have MemoryCacheEnabled = false
and FileCacheEnabled = true set in my FlotsamCache.ini file. Actually...
I haven't changed anything in the ini file apart from copying
FlotsamCache.ini.example to FlotsamCache.ini so it is all at default
settings. I am running 3 GB RAM on my OS system with appx 1.7 - 2.0 gigs
left after OpenSim is up and fully ready.
I haven't seemed to have the problem since I gave my system a reboot
last night (simple solutions are always the hardest... lol) so maybe my
computer was just being a grouch that day :)
Thanks!
On 1/19/2012 5:57 PM, Justin Clark-Casey wrote:
Unless other people have started to suffer these problems, then it
suggests to me that you are genuinely out of memory. Check how much
memory OpenSim is using in your system tools.
Deleting the ScriptEngine or assetcache folders will have no effect at
all, since these are disk caches.
One thing to check is whether your system has MemoryCacheEnabled =
false in the [AssetCache] section (you can see the values your system
is genuinely using by typing "config show AssetCache" on the region
console command line.
As far as I know, nobody uses MemoryCacheEnabled = true - it seems
that disk access is quick enough and the memory cache just takes up
precious space.
--
OpenSim: 9 Region Standalone on 0.7.3 Dev
Physics: Open Dynamics Engine
OS: Windows XP 32 Bit
CPU: AMD Phenom II X4 840 3.2 GHz
Memory: 3 GB DDR3
Database: MySQL 5.1.11
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