On Mon, Jan 23, 2012 at 8:58 AM, Fleep Tuque <[email protected]> wrote:
> We only got the system up and running a few months ago so I'm not sure I > can answer that yet, certainly nothing we've done so far has taxed the > server at all. There are 30 regions on the system, but we don't have much > content built yet and the maximum concurrency has only been 15 users I > think. It's on my to-do list to do some performance testing with content > load and maybe scheduling a concurrency test once we have some other work > done. > Hi Fleep, Thank you for detailing your findings to date. Also, 30 regions sounds grand! Note: I agree with you -- "builds + textures + scripts" quickly impacts the lag on OS regions. Still, for anyone on the list that does not know about the OS's preference for phantom builds, I learned a trick from Chris and Robin at the Reaction Grid. More specifically, since the OS engine operates much better when as little as possible is "physical," I only keep floors of buildings physical and the rest of my builds (read: anything I can) phantom. Again, thank you for the particulars. Best, Kay
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