On Mon, Jan 23, 2012 at 8:58 AM, Fleep Tuque <[email protected]> wrote:

> We only got the system up and running a few months ago so I'm not sure I
> can answer that yet, certainly nothing we've done so far has taxed the
> server at all.  There are 30 regions on the system, but we don't have much
> content built yet and the maximum concurrency has only been 15 users I
> think.  It's on my to-do list to do some performance testing with content
> load and maybe scheduling a concurrency test once we have some other work
> done.
>

Hi Fleep,

Thank you for detailing your findings to date.  Also, 30 regions sounds
grand!

Note:  I agree with you -- "builds + textures + scripts" quickly impacts
the lag on OS regions.  Still, for anyone on the list that does not know
about the OS's preference for phantom builds, I learned a trick from Chris
and Robin at the Reaction Grid.  More specifically, since the OS engine
operates much better when as little as possible is "physical," I only keep
floors of buildings physical and the rest of my builds (read:  anything I
can) phantom.

Again, thank you for the particulars.

Best,
Kay
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