In private, because it's another concern than the original post: > everthing looks find and dandy
Not to mention every visitor has to change his viewer's settings to disable the water fog ;-) Joke apart, I love your project, but the NPC is not the main issue to fix, imho… For me, the water fog is a big, big issue, as you can't ask every user to change settings, so a lot of them will just give up before visiting… Le 1 févr. 2012 à 02:30, paul emery a écrit : > The titanic is a very big ship - (in os terms that is 80 meters). We want to > sink it. We tried putting it at z=0 and putting a phantom water texture prim > up at about z=100 with huge water textured prims around the whole region. > Looked liked crap not to mention didn't make sense with the surrounding > regions. > > We are building lots of stuff below z=0 and everthing looks find and dandy. > The bots that need to be up on deck work find also. They just sort of appear > from above. np. Only issue is the bots that need to be below deck. I will > try Gudule's suggestion of npcSit. > > -- > View this message in context: > http://opensim-users.2152040.n2.nabble.com/creating-bots-at-negative-elevation-tp7241166p7241856.html > Sent from the opensim-users mailing list archive at Nabble.com. > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
