In private, because it's another concern than the original post:

> everthing looks find and dandy

Not to mention every visitor has to change his viewer's settings to disable the 
water fog ;-)

Joke apart, I love your project, but the NPC is not the main issue to fix, 
imho… For me, the water fog is a big, big issue, as you can't ask every user to 
change settings, so a lot of them will just give up before visiting…


Le 1 févr. 2012 à 02:30, paul emery a écrit :

> The titanic is a very big ship - (in os terms that is 80 meters). We want to
> sink it. We tried putting it at z=0 and putting a phantom water texture prim
> up at about z=100 with huge water textured prims around the whole region.
> Looked liked crap not to mention didn't make sense with the surrounding
> regions.
> 
> We are building lots of stuff below z=0 and everthing looks find and dandy.
> The bots that need to be up on deck work find also. They just sort of appear
> from above. np. Only issue is the bots that need to be below deck. I will
> try Gudule's suggestion of npcSit. 
> 
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