On Sat, 2012-01-28 at 10:41 -0500, Robert Martin wrote: > on that note does ANYBODY have any rigged Mesh Avatars they would like > to share with the group?? (or even a good handle on how to make one)
There is a set of Creative Commons licensed mesh avatars made for realXtend in http://www.realxtend.org/download/4avatars.zip That zip has the Blender files with the meshes, skeletons, textures and a set of motion captured animations. The base mesh + skeleton is made with Make Human, then the motion cap data is attached to it in Blender. They were originally made to use with Ogre in the native realXtend client (and are in use if you download the Tundra client and login via www.realxtend.org). But we have also more recently exported them as Collada succesfully, as are using that format in our WebGL viewer .. you can view the animated mesh with Chrome at http://www.realxtend.org/webnaali/animtest.html Screenshot of the expected result (with Chrome or recent Firefox, which is slower though) http://www.realxtend.org/download/glge-animtest.png That plays back the set of motion captured animations in a loop. Takes a while to load and after that to start running smoothly (is quite a heavy skeleton, my guess is that it takes a while for the javascript JIT to optimize the execution) With some luck you should be able to use the same mesh with animations with the Second Life (tm) viewer and derivatives as well. I'm curious to hear if someone can pull that off. ~Toni _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
