Fleep I'm running into exactly the same problem I check the flotsam cache to make sure I wasn't using memory
My server runs windows seven but has the same amount of memory I have about 8 regions on the server some with quite a few scripts I rolled back the instance to 7.1.1 to see what would happen and it worked fine there must be something different in the way 7.2 release uses the memory I'm in the process of distributing the regions over a number of 7.2 instances I'm not sure if that's going to cause other problems TC Gary From: [email protected] [mailto:[email protected]] On Behalf Of Fleep Tuque Sent: February-13-12 11:06 AM To: [email protected] Subject: [Opensim-users] Intermittent crashing - System.OutofMemoryException Hi all, Our campus opensim system (running version 0.7.2 Release in grid mode) seems to intermittently be crashing the last week or so and I can't figure out why or how to reproduce it. An out of memory exception doesn't make sense to me, the server has 24GB RAM and has very light load since we're still in pilot/testing phase. No more than 5 or 6 users concurrent, only a few sims with much content.. Does this error mean anything to anyone? 012-02-11 18:18:33,738 ERROR - OpenSim.Application [APPLICATION]: APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs Exception: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at System.Threading.Thread.StartInternal(IPrincipal principal, StackCrawlMark& stackMark) at System.Threading.Thread.Start() at Amib.Threading.SmartThreadPool.StartThreads(Int32 threadsCount) at Amib.Threading.SmartThreadPool.Enqueue(WorkItem workItem, Boolean incrementWorkItems) at Amib.Threading.SmartThreadPool.QueueWorkItem(WorkItemCallback callback, Object state) at OpenSim.Framework.Util.FireAndForget(WaitCallback callback, Object obj) at OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.PacketReceived(UDPPacketBuf fer buffer) at OpenMetaverse.OpenSimUDPBase.AsyncEndReceive(IAsyncResult iar) at System.Net.LazyAsyncResult.Complete(IntPtr userToken) at System.Net.ContextAwareResult.CompleteCallback(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedClea nup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.ContextAwareResult.Complete(IntPtr userToken) at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken) at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP) Application is terminating: True Any pointers or advice appreciated! - Chris/Fleep Chris M. Collins (SL/OS: Fleep Tuque) Center for Simulations & Virtual Environments Research (UCSIM) UCIT Instructional & Research Computing University of Cincinnati 406A Zimmer Hall 315 College Drive PO BOX 210088 Cincinnati, OH 45221-0088 [email protected] (513) 556-3018 http://ucsim.uc.edu
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