No one mentioned this yet either. The ODE )(Physics Engine) is still being worked on and only the most basic parts are complete. So the mere fact that the vehicle goes physical may cause some strainge effects. You can see this when walking and jumping. In SL you can jump up and hit the forward arrow and drift a bit forward a little. In OS if you do the same, you only jump up, and land in the same spot, that is unless you are already moving forward when you start the jump.

So, if the physics engine isn't complete, how can the script that depends on the physics react the same in one grid as the other??

Your Friend,
InuYasha



On 2/15/2012 11:43 AM, Garmin Kawaguichi wrote:
And verify the max number of prims: for physical objects the limit is 31.
GCI

    ----- Original Message -----
    *From:* Garmin Kawaguichi <mailto:[email protected]>
    *Sent:* Wednesday, February 15, 2012 5:35 PM
    *Subject:* Re: [Opensim-users] Does OpenSim fully support Linden
    Script?
    Try to test the vehicle features of OpenSim with very simple
    script(s) like those found there (at the end):
    http://opensimulator.org/wiki/Vehicles

        ----- Original Message -----
        *From:* Han Xu <mailto:[email protected]>
        *Sent:* Wednesday, February 15, 2012 5:12 PM
        *Subject:* [Opensim-users] Does OpenSim fully support Linden
        Script?
        I copied a flight fly script from [1], but it just doesn't
        work even if I applied it to a simple prim. So I was wondering
        if Linden Script gets a fully support from OpenSim platform?



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