Techcrunch, in writing about Linden's purchase of LittleTextPeople had this
note:

" Second Life in part revolves around its ability to let users create
virtual objects and sell them for real money. The whole world is built on *old,
inefficient code*, and if Linden tries to update it those virtual objects
can break, triggering massive backlash from buyers and sellers." (Emphasis
mine)

I am just curious - is this statement true?  Is it true of Open Sim?  I
feel like it's not true, but I am curious for comment.  And are we
sacrificing quality to ensure backwards compatibility?  I guess this is a
philosophy issue.  Thanks,

Drew

http://techcrunch.com/2012/02/16/littletextpeople/
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