Techcrunch, in writing about Linden's purchase of LittleTextPeople had this note:
" Second Life in part revolves around its ability to let users create virtual objects and sell them for real money. The whole world is built on *old, inefficient code*, and if Linden tries to update it those virtual objects can break, triggering massive backlash from buyers and sellers." (Emphasis mine) I am just curious - is this statement true? Is it true of Open Sim? I feel like it's not true, but I am curious for comment. And are we sacrificing quality to ensure backwards compatibility? I guess this is a philosophy issue. Thanks, Drew http://techcrunch.com/2012/02/16/littletextpeople/
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