Wow, Han, I was wondering how to do that myself. I created a Google
Sketchup model, and being really clever, I used lossless .png files
instead of lossy .jpgs. It was beautiful ... and over 10 meg in size.
Then I realized I needed to replace the png with jpg but didn't realize
the collada.dae itself could be edited to pick up the changes.
Great info. ? ??!
It sounds very highly "scriptable", to automate this. Lots of programs
will convert image formats.
Probably some nice PERL script would do it all. If I get tired of
working on what I'm supposed
to be working on, and look for something to do to avoid work, maybe
I'll write it for you (us)
if no one else has yet.
Wade Schuette
On 3/1/12 4:47 AM, Han Xu wrote:
Hi All,
Recently when I tried to import models downloaded from the internet
into my OpenSim/SL Viewer virtual world. I find out that the reason
that some models lose texture after import is that the collada file is
tif based, by which I mean the texture images are in tif format which
is not supported by the SL Viewer. So I manually translate those
images into jpg format and then modify the dae file (a kind of xml)
correspondingly. Finally it works! But with some manual effort.
So I am wondering if there is any existing tools that can translate
tif-based collada into jpg-based? Thanks!
Best,
Han
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