The timer throttle can be adjusted in the opensim.ini but at the moment i cant remember the config options name and its undocumented. You will need to look at the source to find it i believe. You can set it to .01 but you better have the horse power to use it
On Sat, Mar 3, 2012 at 12:49 PM, Dr Ramesh Ramloll <[email protected]>wrote: > @Chris, thanks for this note about the timer throttle. > > On Sat, Mar 3, 2012 at 5:18 AM, Chris <[email protected]> wrote: > > The thing with timers on OpenSim versus LL servers is: OpenSim throttles > > timers to 0.5 seconds at the fastest. This is to prevent overload on your > > server and thus crashing it. The side effect is unfortunately that if you > > import a script from SL that uses timers lower than this it will appear > to > > be slower on OpenSim than it is on SL. > > > > > > On 3/3/2012 12:44 AM, Dr Ramesh Ramloll wrote: > >> > >> Hello there, > >> I ported some of my Second Life scripts to opensim running on my local > >> machine. The scripts do make use of a lot of listeners which is > >> unavoidable given what I am doing. The interaction with various > >> objects was significantly less snappy than when the same scripts are > >> running on Second Life. During the port, I was worried about compiling > >> issues and so on ... I had only few all related to the fact that > >> opensim check types more strictly than Second Life. Other than that, > >> things run but unfortunately the interactions are slower. > >> It is possible that my laptop does not have enough resources to run > >> the opensim server, a connection to Second Life (Second Life viewer), > >> and a connection to the local opensim region (Second Life viewer). > >> What is your experience running lots of scripts in opensim, did you > >> notice any drop in performance (by that I mean, do things run slower?) > >> I understand this is a very general question, but wanted to know a > >> little bit about your experience/thoughts in this matter. > >> Thanks > >> Ramesh > >> p.s. also, I was using a script that fades an object before it is > >> removed, in Second Life, the fading happens quicker too ... however > >> animations work as usual, so don't know if the timer event in the > >> fading script is slower in opensim ... 1 millisecond in opensim is > >> longer than 1 millisecond on Second Life ...., just rambling out loud. > > > > > > > > -- > > OpenSim: 9 Region Standalone on 0.7.3 Dev > > Physics: Open Dynamics Engine > > OS: Windows 7 (x64) > > CPU: AMD Phenom II X4 840 3.2 GHz > > Memory: 11 GB DDR3 > > Database: MySQL 5.1.11 > > > > > > _______________________________________________ > > Opensim-users mailing list > > [email protected] > > https://lists.berlios.de/mailman/listinfo/opensim-users > > > > -- > 'Consider how the lilies grow. They do not labor or spin.' > Rameshsharma Ramloll PhD, CEO CTO DeepSemaphore LLC, Affiliate > Research Associate Professor, Idaho State University, Pocatello, ID > 83209 Tel: 208-240-0040 > Blog, LinkedIn, DeepSemaphore LLC, Google+ profile > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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