I updated mantis http://opensimulator.org/mantis/view.php?id=5927 with an
alternative patch to provide
osGetInventoryDesc(string item) instead of osGetInventoryDesc(int type,
int number)
Anyway, thank you ME Verhagen for pointing this workaround.
Still wondering if I can figure a real way to get the landmark properties
without relying on description field…
Le 13 mars 2012 à 01:49, Gudule Lapointe a écrit :
> OK, I have a concern about that, and IMHO an issue.
>
> First the issue:
>
> Using (int type, int number) like in llGetInventoryName() forces an duplicate
> search.
> I'll post the full explanation on mantis.
>
> Second, my concern:
>
> Description is a user-modifiable field. Actually, lot of scripters (including
> me) use it to pass additional values to scripts. So, this function is a
> really interesting workaround, but would not be 100% reliable to get landmark
> destination. (though I admit there is less chances to change desc of a
> landmark than other objects)
>
>
>
> --
> http://www.speculoos.net/
> secondlife://speculoos.net:8002/
> Speculoos, the belgian cookie-flavored metaverse
>
> Le 13 mars 2012 à 01:08, M.E. Verhagen a écrit :
>
>> the description property.
>>
>> and the hypergrid adres is stored in the description, for instance
>> 'region-name @ speculoos.net:8002'
>>
>>
>>
>>
>>
>>
>> Op dinsdag 13 maart 2012 schreef Gudule Lapointe ([email protected]) het
>> volgende:
>> > The word "Desc" is ambiguous. Is it related to all object properties or to
>> > only the "description" property?
>> > Of course, description property does not help for the landmark
>> > --
>> > http://www.speculoos.net/
>> > secondlife://speculoos.net:8002/
>> > Speculoos, the belgian cookie-flavored metaverse
>> > Le 12 mars 2012 à 23:46, M.E. Verhagen a écrit :
>> >
>> > yes a function to get the description of an object in the inventory of
>> > prim.
>> >
>> > i looked into it and it was suprisingly easy to do, since there is already
>> > a function to get the name.
>> >
>> > http://opensimulator.org/mantis/view.php?id=5927
>> >
>> >
>> >
>> > Op maandag 12 maart 2012 schreef Justin Clark-Casey
>> > ([email protected]) het volgende:
>> >> There does seem to be no function to do this (it looks like it's done in
>> >> SL by roundabout web queries).
>> >>
>> >> It would be interesting to have something like an
>> >> osRequestInventoryData(string name, list rules) where rules contains some
>> >> constant like LANDMARK_REGION_NAME.
>> >>
>> >> On 10/03/12 21:39, Gudule Lapointe wrote:
>> >>>
>> >>> That is interesting, but not enough….
>> >>>
>> >>> But the only thing I get seems to be the global (wold coordinate)
>> >>> position of the object:
>> >>> like<256128.1, 256127.4, 27.73114>
>> >>>
>> >>> Not even the region name, and in case of HG landmark, no indication on
>> >>> the grid url
>> >>>
>> >>>
>> >>>
>> >>> --
>> >>> http://www.speculoos.net/
>> >>> secondlife://speculoos.net:8002/
>> >>> Speculoos, the belgian cookie-flavored metaverse
>> >>>
>> >>> Le 10 mars 2012 à 22:13, M.E. Verhagen a écrit :
>> >>>
>> >>>> the following lsl function can be used to extract some data out of
>> >>>> landmaks:
>> >>>> http://wiki.secondlife.com/wiki/LlRequestInventoryData
>> >>>>
>> >>>> Op zaterdag 10 maart 2012 schreef Gudule Lapointe ([email protected]
>> >>>> <mailto:[email protected]>) het volgende:
>> >>>> > Is there a way to read the coordinates of a landmark from within a
>> >>>> > script?
>> >>>> > I made several flavors of blame gates and I would like to be able to
>> >>>> > drop a landmark in the prim instead of encoding
>> >>>> the uri
>> >>>> >
>> >>>> >
>> >>>> >
>> >>>> > --
>> >>>> > http://www.speculoos.net/
>> >>>> > secondlife://speculoos.net:8002/ <http://speculoos.net:8002/>
>> >>>> > Speculoos, the belgian cookie-flavored metaverse
>> >>>> >
>> >>>>
>> >>>> --
>> >>>> Groningen en Hannover Opensims:
>> >>>> secondlife://meverhagen.nl:8002:Hannover ZW/
>> >>>> _______________________________________________
>> >>>> Opensim-users mailing list
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>> >>>
>> >>>
>> >>>
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>> >>
>> >>
>> >> --
>> >> Justin Clark-Casey (justincc)
>> >> http://justincc.org/blog
>> >> http://twitter.com/justincc
>> >> _______________________________________________
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>> >>
>> >
>> > --
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>> > ZW/
>> > __________________
>> >
>>
>> --
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