If I drop a physical ball onto a wedge, it triggers the object_collision
event when it hits and continues to do so as it rolls down the wedge.

 

When it then rolls onto the land, it triggers the land_collision event just
once (so it's like land_collision_start), even though it keep rolling in
contact with the land.

 

Before I raise this as a bug - has anyone else seen this behaviour?

 

Kevin

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