Greetings, this indeed is a very interesting thread, an eye-opener to my newb (in the ways & works of opensim) eyes.
Besides my personal fascination with Opensim, being a senior tutor in a small art & design college I can't help but to see the endless possibilities for educational & presentational purposes. So I've set forth to propose a plan for our designers community launch into the metaverse! Step one is to get key people familiarized (and hooked) with the environment & possibilities, and thanks to the hassle-free portability of sim-on-a-stick (thx to Diva) this is going well. This is where *Mega-regions* come into play, since is the way sim-on-a-stick is preconfigured for it's hussle-free initial setup. I started building and experimenting under the assumption that "megas" work the same way (build-wise) as normal regions. But especially when I came to NPC experimentation & the all important, in my case, parcel media implementations I run into what *James Stallings* so adequately describes. Some points/questions for verification/clarification or advice that would be hugely appreciated: James Stallings II wrote > > llMoveToTarget,llTarget and osNpcMoveToTarget do not function in X/Y>256; > nor does llGround. This necessarily limits some functionality with NPCs, > certain AOs, etc. Does this mean restriction of above functions within the SW region /or/ within the 256x256 region the npc was created on? James Stallings II wrote > > Parceling, and all things dependent on parceling are also no-go, except in > the 'root' or southwest-most region. Since subdivision of land into parcels seems to be the way for multiple streaming media, should subdividing a mega-region for multi parcel media usage been thought of any differently than regular region subdivision? Should one go ahead and create parcels on a mega-region or move to a 4 region config. before starting "parceling"? (and I ask this in regard to the aptly noted "working alongside of ongoing development efforts or even waiting on them" since megas are still marked experimental on http://opensimulator.org/wiki/Feature_Matrix OS feature matrix ) How about OAR support for megaregions, is it still http://zonjacapalini.wordpress.com/2010/02/13/splitting-megaregions/ partial ? I have been switching to each region in our mega via console (as I was advised) to save each regions oar, is this enough for restoring if/when necessary? or am I in for some future grief? Also I have heard of Teleportation Issues (?) - but these could be on teleporting between megas & normal regions - I haven't experienced any such problems within a mega myself. All in all, seems quite important to me to be able to pick a way move at this point (mega or separate regions) depending on your comments or directions for further investigation on the above. Thanks Cosmo T. ----- “If you focus your mind on the freedom and community that you can build by staying firm, you will find the strength to do it.” -- View this message in context: http://opensim-users.2152040.n2.nabble.com/Sim-size-limits-tp7378771p7398765.html Sent from the opensim-users mailing list archive at Nabble.com. _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
