Hi Gwyn, I spent hours just a few weeks ago looking for exactly the same thing to no avail. Like you, I came across the mentions of OGRE and eventually even found a copy of it, but with very little documentation and not enough time to spend futzing with it, I didn't manage to get it working.
I'd also be extremely interested if anyone else has a solution, but I'm guessing there might not be one. If there is, my extensive google-fu didn't turn anything else up. :( - Chris/Fleep Chris M. Collins (SL/OS: Fleep Tuque) Center for Simulations & Virtual Environments Research (UCSIM) UCIT Instructional & Research Computing University of Cincinnati 406A Zimmer Hall 315 College Drive PO BOX 210088 Cincinnati, OH 45221-0088 [email protected] (513) 556-3018 http://ucsim.uc.edu On Tue, Apr 10, 2012 at 2:48 PM, Gwyneth Llewelyn < [email protected]> wrote: > Hi, > > After years of reading how to copy content between SL and OpenSim, as well > as doing all kinds of content backup in all possible formats, and reading > volumes of information on how to import sculpties and/or meshes developed > on application X (name whatever application you wish), I couldn't find > anything about exporting prim content from OpenSim (or Second Life, for > that matter) to a popular 3D format that could be used by any 3D modelling > tool. > > There is a reason for this. One of our projects (two OpenSim regions) was > seen as good background for a TV production. Now the producers need those > buildings in a standard 3D format to upload to their CGI software to do > special effects. Since all those objects (except for one or two sculpties) > only exist as OpenSim prims, how can I export them to, say, .OBJ, Collada, > .DXF, or any similar 3D format? > > OAR/IAR are really just meaningful in the SL/OpenSim world. They're > completely meaningless for any other 3D software, because they're so > closely tied to the way SL/OpenSim store prim/mesh data. > > I found a reference back in 2010, where some people had some limited > success using GLInterceptor with the OGLE plugin (the website for OGLE has > been down since mid-2010, but there are still ways to get copies of it). > The idea is the following: when the SL Viewer generates the mesh data for a > scene, it sends OpenGL commands, which get intercepted by GLInterceptor, > and are written on a file. OGLE apparently "recombines" those commands so > that they are mapped to object meshes, which can be saved to any popular > format. This allegedly works for simple objects, but I really have no idea > — because of the possibility of content theft, all information regarding > "success" with GLInterceptor/OGLE is really not much available. > > Obviously the best solution would be an OAR/IAR-to-OBJ conversion tool, > but if such a tool exists, Google cannot find it :) I suppose it's > something worth developing one day, but it would take far, far too much > time. As said, the way objects are described in OAR/IAR make little sense > outside the SL/OpenSim context. Turning them into real mesh data, in > whatever popular format, is a highly complex operation — in effect, it > amounts to developing a 3D renderer from scratch that works on SL/OpenSim > data! As you all well know, almost every SL viewer out there uses the LL > rendering engine. Radegast is one exception. Does it save objects to .OBJ? > > So... I know that most of you are only worried about the reverse problem > (how to get your fantastic 3D models uploaded via mesh import into > OpenSim), but I wonder if anyone actually had the need to do the reverse > operation — build in OpenSim, export to .OBJ — and, if so, what tools were > used to accomplish that feat? > > It would be a pity to be forced to recreate everything from scratch :-( > Not to mention the time it takes... > > Thanks in advance for any input! > > Cheers, > > - Gwyn > > > -- > "I'm not building a game. I'm building a new country." > -- Philip "Linden" Rosedale, interview to Wired, 2004-05-08 > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
_______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
