I think any water level topics are going to be somewhat separate from llSleep() behaviour. Of course, the underlying issue might be llSleep() - what's I'm interested in seeing are scripts which manifest a problem without bringing in any other complicated functionality (e.g. npc stuff, unless that's absolutely unavoidable).

On 21/04/12 14:20, InuYasha Meiji wrote:
HHMM What kind of issues. That might be why when I attempted to make my sim's 
water level chang in a smooth manner the
sim lagged so much I couldn't take a step. I will check into it and see what I 
find soon. I am in the process of moving
to a new home in Real life, It might be a bit of time before I can get around 
to fully testing it. Meaning just a few days.

InuYasha.

Anyone else testing this, note: While using the fuction try moveing your AV, 
and not just stand there and see if this
fuction works.



On 4/19/2012 10:21 PM, Justin Clark-Casey wrote:
I hear there have been some issues with llSleep() in certain situations. I'm 
interested in seeing a script that
reproduces these. The script must be as simple as possible - just the bare 
minimum to reproduce the problem.

If you have such a script please open a new mantis and put it in there with an 
appropriate description.

Thanks,





--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
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