I think any water level topics are going to be somewhat separate from llSleep() behaviour. Of course, the underlying
issue might be llSleep() - what's I'm interested in seeing are scripts which manifest a problem without bringing in any
other complicated functionality (e.g. npc stuff, unless that's absolutely unavoidable).
On 21/04/12 14:20, InuYasha Meiji wrote:
HHMM What kind of issues. That might be why when I attempted to make my sim's
water level chang in a smooth manner the
sim lagged so much I couldn't take a step. I will check into it and see what I
find soon. I am in the process of moving
to a new home in Real life, It might be a bit of time before I can get around
to fully testing it. Meaning just a few days.
InuYasha.
Anyone else testing this, note: While using the fuction try moveing your AV,
and not just stand there and see if this
fuction works.
On 4/19/2012 10:21 PM, Justin Clark-Casey wrote:
I hear there have been some issues with llSleep() in certain situations. I'm
interested in seeing a script that
reproduces these. The script must be as simple as possible - just the bare
minimum to reproduce the problem.
If you have such a script please open a new mantis and put it in there with an
appropriate description.
Thanks,
--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
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