I finally got to try it out, and nothing seems to stop it. I did find setting the capsule to low didn't help the bounce at all, but I could no longer walk up the steps. And BTW, I make them not where near as steep as many in sl do. They don't go more then half way up the calf of a normal real life sized AV.

I think it is a bug in opensim at this point. It don't do it in a Type 1 Viewer but does in the 2 and 3 viewers. What is the difference in the two that causes this. As more people are using Type 2+ veiwwers we have to find the issue. I am hoping as someone else reported that the up coming 7.4 smoothes it out a bit.

Since I don't compile my own, and that version isn't on the opensimulator site yet, I guess I have to wait. I use the vanila version ;)

Thanks for trying to help, I do appreciate it.
I guess my friend will have to bear with an adult avatar for a while.

hehe, it is ok, I really didn't need more work finding all the things kids in early 17th century Ryukyu used to play with. (snicker).

InuYasha


On 5/29/2012 12:28 PM, dz wrote:

    From: InuYasha Meiji <[email protected]
    <mailto:[email protected]>>
    To: [email protected]
    <mailto:[email protected]>
    Subject: Re: [Opensim-users] short avatars make world bounce


    Well the last time I felt brave about those numbers was a few versions
    back.  But found it a little rough.  I ened up unable to walk up the
    steps or climb ladders very well.  Maybe ime to try again?

    InuYasha.



    On 5/21/2012 4:48 PM, Justin Clark-Casey wrote:
    > If you're extremely brave, you could try adjusting some of the
    numbers
    > in [ODEPhysicsSettings] (copying from OpenSimDefaults.ini).
     Lowering
    > m_avatarobjectcontact_bounce might be interesting, for example.
    > However, I haven't played much with these numbers so I'm not
    sure what
    > kind of effect that would have.
    >
    > On 20/05/12 06:30, InuYasha Meiji wrote:
    >> I was wondering if anyone else noticed this in 7.3.1, but my
    shorter
    >> then usual for secondlife avatar seems to make the
    >> world bounce all around it when I walk down my street. I have used
    >> this same AV for a long time and just noticed this
    >> going on. It is as if the world is one big trampoline now. Can
    >> anything be done, besides making taller avatars?
    >>
    >> InuYasha



I believe the bouncing is the result of the avatar "physics capsule" interacting with the ground.... a small enough avatar design would result in the capsule ALWAYS coming in contact with the ground....

As Justin indicated...there are a couple parameters in OPENSIM.INI related to the physics of avatars...
I believe the parameter he MEANT to describe was...
m_terraincontact_bounce = 0.05 ( instead of "m_OBJECTcontact_bounce"... )

In addition to the one he mentions... I would experiment with these parameters in the [ODEPhysicsSettings] section ...

    ;girth of the avatar.  Adds radius to the height also
    av_capsule_radius = 0.37

(try reducing this parameter to generate a smaller radius avatar capsule)

I didn't see any reference to how long ago you used your short avatars, but a while back the default for this parameter changed..
Maybe the old default works better for shorter avatars????

; specifies if the capsule should be tilted (=true; old compatibility mode) ; or straight up-and-down (=false; better and more consistent physics behavior)
    av_capsule_tilted = false

    (Use True instead of False)

You might also look to see what happens if you toggle this parameter to true....

; Filtering collisions helps keep things stable physics wise, but sometimes ; it can be overzealous. If you notice bouncing, chances are it's that.
    filter_collisions = false

Please note that these parameters are documented in OLDER versions of the OPENSIM.INI file.. Apparently they have been removed from more current releases, to "prevent confusion"...

While I do agree that it is hard to balance "Ease of Startup" against full disclosure of ALL the possible parameter changes, This is one instance where removing them makes it virtually impossible for a developer to do anything other than ask for help and pray someone "remembers" one of the now-hidden parameter options... Personally, I think that while you classify the code as BETA, the benefits of exposing new users to ALL of the available options GREATLY outweighs the difficulties of
documenting what they all impact...



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