IN OpenSimulator 0.7.3.1, FetchInventory2 and FetchInventoryDescendents2 were implemented but with bugs, meaning they
would only partially work.
In OpenSimulator 0.7.4-rc1, these two CAPs are now implemented properly (AFAIK)
and seem to work just fine with viewer 2/3.
With large inventories, the HTTP transfer appears to work a lot better. Large numbers of UDP inventory requests
generate a lot of data, and at least on OpenSimulator were able to crowd out other UDP packets on the delivery stack,
resulting in a degraded connection experience. This is why these CAPs are enabled by default on 0.7.4-rc1.
On 14/08/12 01:40, Nicky Perian wrote:
Anyway, with all four of those set to localhost I see all textures and all
mesh objects, my av and inventory loads without problems, other than with
Kokua.
http://jira.phoenixviewer.com/browse/FIRE-6493
https://jira.secondlife.com/browse/VWR-28897
The kokua default is unset HTTP Inventory. There have been opensim version
differences in the ability
to fully support HTTP Inventory.
Sometimes a toggle of Develop->HTTP Inventory will cause the inventory to
load.
JCC mentioned the opensim version differences in a kokua dev meetup several
weeks ago.
I don;t know opensim well enough to comment on which versions should not use
HTTP Inventory and which should.
If the caps are not present the viewer and should fallback to UDP.
btw, UDP is depreciated by Linden Lab.
Nicky
Message: 4
Date: Mon, 13 Aug 2012 15:28:09 -0700
From: Sarge Misfit <[email protected]
<mailto:[email protected]>>
To: [email protected] <mailto:[email protected]>
Subject: Re: [Opensim-users] List of banned viewers for config files?
Message-ID:
<capk7t4cwh8fyjxcl99uk6djdpbeefw9vlxalwfef+3qz3xh...@mail.gmail.com
<mailto:[email protected]>>
Content-Type: text/plain; charset="iso-8859-1"
Go ahead and set those to localhost anyway. That works for me. I am running
Win7 64bit on both of my computers. From what I understand, Descendents2
and Inventory2 was introduced somewhere between V2 and V3. Setting those to
localhost resolved my own Inventory issues. In fact, every Cap_ that refers
to Inventory I've set to localhost without any problem. I may get bold
enough to set all the Cap_ to localhost, just to see what happens :-D
Anyway, with all four of those set to localhost I see all textures and all
mesh objects, my av and inventory loads without problems, other than with
Kokua.
Btw, the only viewer I ban is Emerald.
Sarge Misfit
--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
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