The recommended programming technique is to avoid the use of llSleep altogether.
Instead, run a timer using the desired delay. llSleep is run synchronously and actually sleeps the thread. There is a limited number of script threads (adjustable) that allows some control over how many scripts can simultaneously sleep (default 2). Timers, OTOH, are run asynchronously and therefore don't have llSleep's simwide side effects. Melanie On 20/08/2012 04:54, Nicky Perian wrote: > I have a go away forever issue at times when using llSleep(x.x). > It appears that is a documented bug. > Is there a no or minimal server load option to replace this function? > I can kill time in a firm loop but, that hits the server hard. > Nicky > > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
