I cleaned my sandbox more, after it did go up 574MB in 14 hours.
It looks like with only the latest build scripts with fixes. Memory
seems to keep pretty stable.
Its just some idea maby a direction, hard to trace back.
I think that there is some memory leak when list are created inside
(repeating events, like this.
simplified example :
default <http://wiki.secondlife.com/index.php?title=default>
{
timer <http://wiki.secondlife.com/index.php?title=touch_start>(
<http://wiki.secondlife.com/index.php?title=integer>)
{
list <http://wiki.secondlife.com/index.php?title=list> a= ["abc",1,2,3.14,<0,0,0>];
llOwnerSay <http://wiki.secondlife.com/index.php?title=llOwnerSay>((string
<http://wiki.secondlife.com/index.php?title=string>)a);// outcome:
abc123.140000<0.000000, 0.000000, 0.000000>
}
}
I did that by mistake to, i moved the "list
<http://wiki.secondlife.com/index.php?title=list> a;" out opf the timer event. Like
this.
list <http://wiki.secondlife.com/index.php?title=list> a;
default <http://wiki.secondlife.com/index.php?title=default>
{
timer <http://wiki.secondlife.com/index.php?title=touch_start>(
<http://wiki.secondlife.com/index.php?title=integer>)
{
a = [];
<http://wiki.secondlife.com/index.php?title=list>a=
["abc",1,2,3.14,<0,0,0>];
llOwnerSay <http://wiki.secondlife.com/index.php?title=llOwnerSay>((string
<http://wiki.secondlife.com/index.php?title=string>)a);// outcome:
abc123.140000<0.000000, 0.000000, 0.000000>
}
}
Then it seems to work much better with memory usage. Still testing.
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