Hopefully, this week I'm going to open a mantis report about this issue (0.7.4 suffering comms issues compared to 0.7.3). Enough data has been reported now where I suspect it's an issue that isn't network or configuration related (though that's still a possibility).

I will probably end up starting a wiki page about all the diagnostic steps for this kind of thing, but one immediate thing to try is to disable HTTP inventory CAPs, as these were on by default for 0.7.4 but not for 0.7.3. You can do this by setting

[ClientStack.LindenCaps]
    Cap_FetchInventoryDescendents2 = ""
    Cap_FetchInventory2 = ""

in OpenSim.ini to override the localhost settings in OpenSimDefaults.ini. This will force viewers to fallback on the older UDP inventory mechanisms. But beware - this fallback was broken in very recent (3.3.x) LL viewers and I'm not sure what the state of play is for TPVs.

I'm particularly interested in this setting since I'm beginning to suspect the issue is in this area due to the sheer number of inventory requests made by some viewers (as shown by Ai Austin's previous posts). Indeed, I think that I found an issue with OpenSimulator's inventory folder version updating (or lack thereof) today. It's possible (though this is speculative at this point), that this issue is causing viewers to re-request a lot of inventory information where they could actually reuse their cached information. In theory, that should affect UDP inventory requests as well, though these do not tie up TCP connections in the same way as inventory CAPs.

However, it's also worth bearing in mind that OSGrid has been undergoing an asset migration recently that very significantly degraded AssetService responsiveness at times. This could be contributing to Ai's problems and yours if you are on osgrid (though I vaguely remember he said that his own grid was suffereing as well).

On 05/11/12 14:52, Dr Ramesh Ramloll wrote:
Hi Chris,
I am avoiding physics the best I can (actually, we are not using physics at all 
right now). Usually I test things on a
local opensim install before I upload finished stuff on kitely. So yes, at 
first I thought it may have have something to
do with my own scripts. Then I tested with trivial stuff, like a prim with 
trivial scripts and textures on an empty sim,
the behaviors persisted.. So now am thinking that may be something is wrong 
with my network set up ... (unlikely,
because things were working fine before...and I made no changes). Will see, 
fingers crossed.
R


On Mon, Nov 5, 2012 at 9:35 AM, Fleep Tuque <[email protected] 
<mailto:[email protected]>> wrote:

    We're running 0.7.4 on the University of Cincinnati grid and I'm also 
running it on FleepGrid and haven't
    experienced these kinds of delays, certainly nothing like lag in touch 
events or object contents loading, so maybe
    it's something in your environment?

    The only time I've seen that kind of behavior was when we were playing with 
physical enabled scripted prims and it
    was the physics slowing everything down.  Do you have physical objects 
enabled?  Does the behavior persist if you
    turn physics off?

    - Chris/Fleep


    Chris M. Collins (SL/OS: Fleep Tuque)
    Center for Simulations & Virtual Environments Research (UCSIM)
    UCIT Instructional & Research Computing
    University of Cincinnati
    406A Zimmer Hall
    315 College Drive
    PO BOX 210088
    Cincinnati, OH 45221-0088
    [email protected] <mailto:[email protected]>
    (513) 556-3018 <tel:%28513%29%20556-3018>

    http://ucsim.uc.edu

    On Fri, Nov 2, 2012 at 11:17 AM, Dr Ramesh Ramloll <[email protected] 
<mailto:[email protected]>> wrote:

        Hello there, I have been enjoying my transition to opensim for a while 
and got something worthwhile I think
        going on. However, the past few experiences with the 0.7.4 is confusing 
me. I am experiencing loading delays,
        object contents not loading, clicks not detected ... both on local 
installs and on kitely. Are these issues new
        ... (introduced in 0.7.4) because the previous version seemed to be 
devoid of the problems I just mentioned.
        There was a thread that some experts I trust pointed me (regarding 
delays and so on 'slow handling of POST) but
        felt that the source of the problem is not yet known. Any clues to help 
me out?

        --
        'Consider how the lilies grow. They do not labor or spin.'
        *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate 
/Research Associate Professor/, Idaho State
        University, Pocatello, ID 83209 Tel: 208-240-0040 <tel:208-240-0040>
        Blog <http://deepsemaphore.posterous.com/>, LinkedIn 
<http://www.linkedin.com/in/rameshramloll>, DeepSemaphore
        LLC <http://www.deepsemaphore.com>, Google+ profile 
<https://plus.google.com/103652369558830540272/about>


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--
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate /Research 
Associate Professor/, Idaho State University,
Pocatello, ID 83209 Tel: 208-240-0040
Blog <http://deepsemaphore.posterous.com/>, LinkedIn 
<http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
<http://www.deepsemaphore.com>, Google+ profile 
<https://plus.google.com/103652369558830540272/about>



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OSVW Consulting
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