Personally, I've always hated the idea of treating data as property.
But my hippie ideals aside, mayhaps maybe this would be a good time to
talk about maybe adding in a "license" field to OpenSim and other
virtual world assets? By this point in time, with IP rights and DRM
being all the rage it seems make sense to try and come up with some sort
of unified standard aside from the basic copy / mod / transfer
permissioning system.
/me slips on a rain coat and prepares to be pummeled by rotten
vegetables. :)
- Orion Pseudo / Fhang / (whatever other name on whatever grid)
On 11/15/2012 05:26 AM, InuYasha Meiji wrote:
Not sure I like this idea. One reason my Grid isn't connected to
OSGrid is my grid has a specific theme in mind. I didn't want to
combine the item I created for my Ryukyu Kingdom early 17th century
with all the random items from OsGrid. I am not open publicly yet, I
am still building and only have let a few trusted people in to see
what I have so far. This may take years to finish. I am trying to
kep it in the 17th century without people building flashy clubs and
getting around on tanks and planes, if you understand what I mean.
In the meantime, the things I give out for free, to use, on my grid I
also sell in Secondlife to pay fees, and my yearly account. I like
having friends there as well as OsGrid and my own place. If I loose my
SL income I can't afford to be there at all. I would most likely not
stay on SL. If this program, you plan is used on my system, and
people are just taking copies of the free items I give out and freely
take them to other grids. including SL, they may even try to sell my
items in SL and make a profit.
To me this is almost as bad as the copybot problem SL had, but for
opensim creators. who wish to keep some control over where some of
their items end up.
InuYasha
On 11/15/2012 4:44 AM, Snowcrash Short wrote:
Hi
I've been working on a client side tool for decentralizing user
inventories, which I will release as an open source tool in two
weeks, some of the features may be relevant to grid operators.
The basic premise of the tool is that the inventory and the backing
assets of the inventory items really should be controlled by the
user. The tool is born out of a frustration of having visited a
number of grids. Each visit to a new grid presents me with an empty
inventory, and I can then spend time searching for suitable item,
clothing, attachments and other accessories.
For this purpose I have created a tool which will allow me to backup
my inventory to a local cache and then upload the contents to another
grid.
If my tool becomes popular, both the upload and download mechanisms
may have some impact on the grid-operators, hence this email to serve
as a notice.
The basic architecture is pretty simple, consisting of a number of
import agents, which can import the users inventory and backing
assets to a local database, and a number of upload agents which can
upload inventory content to a specific account.
Backup/Import
There are two import agents, one which will import .iar files and one
which works very much like I believe "Stored Inventory" works, which
can backup the inventory of an avatars inventory. Avatar
backup/Import is governed by a policy. Currently there are two
policies, one complying with a very restrictive interpretation of the
Linden Labs policy on backups, and a completely unrestricted policy,
where anything that can be downloaded will be downloaded.
When a new account is registered in MyInventory it checks if the
account is for a Linden Lab grid and limits the choices of policies
to policies suitable for LL's TOS, I cannot and do not know if other
grids have similar policies, I can well imagine that Avination has a
similar restrictions, and would like similar logic implemented to
restrict the download. Any grid operator which would like to have
backup governed by a more restrictive policy are invited to notify me
and I will attempt to implement the policy prior to the first release
of the source code. or supply patches at a later time.
Upload/Export
MyInventory supports two mechanisms for uploading inventory content,
traditional upload using UDP/CAPS and direct access to the inventory
and asset web-services.
Due to limitations in the UDP/CAPS protocol each upload will create
new assets, and as of my latest read of the Open Simulator code the
asset store does not support "single instance assets", i.e. it does
not use a checksum to verify if the asset already exists, for this
reason MyInventory prefers to upload using direct access to asset and
inventory web-services.
I would propose that the grids which chooses to support MyInventory
augment their "GridInfoService" entries with the url's for the asset
and inventory web-services, e.g.
[GridInfoService]
assets = http://assets.osgrid.org
inventory = http://inventory.osgrid.org
Best regards
Snowcrash
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