Hi Teravus,
Unless there are some bugs that make it fail, that feature is already
implemented for a long time. See
http://opensimulator.org/viewgit/?a=viewblob&p=opensim&h=84dec8d38965829e2c280de98d036b70af5915af&hb=f656adee31f5210acb4d1c8c89fe0d1e9362feee&f=OpenSim/Services/HypergridService/HGAssetService.cs
At the end of that file, there are functions that rewrite assets
adjusting their creator ids.
This doesn't work when the assets originate in OSGrid, as osgrid is
using the internal services as HG services... But it should work on all
grids that use the HG services.
Or maybe it's too early and I'm missing what your feature request is?
Diva
On 11/19/2012 10:44 PM, Teravus Ovares wrote:
Hi Diva,
I have a feature request for Hypergrid ( It might be possible for me
to however you're the keeper of the hypergrids ).
The feature request is as follows.
When items transfer from one grid to another via Hypergrid, the asset
gets marked with the user that created the object, and the grid that
it was originally on (if it isn't already filled). The benefit of
this feature is that in the editor panel and detailed object
information panel, you would know immediately what user created it on
what grid.
This would do two things... it would allow easier tracking of item
transfer... and it would promote the originating grid giving
the originating grid a reason to enable hypergrid.. free props
from content shares. It would add to the social aspect of content
sharing by giving content creator props where due. As far as the
technical means to do it.. I propose a one-time fill text field
that contains creator deriviative history (I was thinking just one
level... but if it's doable, it might be better to have more(such as
an object 'git or SVN log'). The Grid Information can come from the
GridInfo service that has become fairly prevalent. The addition of
that extra information would, again, provide users with a reason to
share content across the hypergrid, provide a grid a reason to allow
content to be shared across the hypergrid... and origin information
from the object that would be invaluable for object inspection.
Let me know what you think.. what the technical hurdles are.. or
whatever else is on your mind about it!
Thanks and Best Regards
Teravus
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