Oh I wish I knew how to do that. I have a great model of a Asian Water buffalo, I would love to convert to a mesh with a working skeleton. I would then use it as a NPC on my grid and have a roaming Waterbuffalo, or cart pulling buffalo for my grid. There is just so much I don't know about converting from a 3dsmax high vector 3ds and or obj file to a uploadable mesh, and no clue about making a skeleton for it. I have poser but never even used Blender. Where should I start?

InuYasha


On 12/5/2012 3:28 PM, Melanie wrote:
Rigged mesh cnoforms to the skeleton it's rigged to. Therefore it
won't act different from a basic avatar using that same set of VPs.

Melanie

On 05/12/2012 20:51, Robert Martin wrote:
semi related question if i create a Rigged Wolf character and a set of
animations would these works correctly even if the Wolf was an unusual size
(either a Cub or a Dire)


On Wed, Dec 5, 2012 at 2:10 PM, Marcus Llewellyn <[email protected]
wrote:
Hiya. :)

I had the same concerns, as the way the wiki download page for
Firestorm-OpenSim phrases things, it makes it appear that mesh physics
won't work. They *do* work just fine, though. It's just that Havok isn't
used. Mesh uploads with physics has been tested both on OSgrid and
Avination with no issues.

The procedure for uploading a mesh with physics in an OpenSim environment
has never been the same as in SL... most of the options on the Physics tab
up the mesh upload floater are unused. One only needs to choose a LOD (High
for best results) at the top of the Physics settings.

Marcus


On 12/5/2012 4:14 AM, Ai Austin wrote:

I noted this posting form the OSGrid twitter account by nebadon...
https://twitter.com/osgrid/**status/275782829890232320/**photo/1<https://twitter.com/osgrid/status/275782829890232320/photo/1>


I wonder if someone can explain what the story is with mesh objects
uploaded in Firestorm 4.3.1.31155OS now to OpenSim grids... is it that
there is mesh physics but its a previous physics setup and not the new
havok version.. or is physics completely missing from now on if Firestorm
is used to upload a mesh? Will the object be a phantom if that is done?

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