It's been a while since I've used it. But I believe Imprudence will only
export shape values to an XML file. Body, default hair, eye and skin
color are all exported, I think. Basically, the same sort of information
you can get by saving an new-archetype.xml file from any viewer.
It will not export things like skin, clothing, eye, or other textures.
It does not do attachments. These things must be applied separately.
I can't comment on other methods, but I'm certain other people can
provide helpful suggestions on how to add new default avatars to the
standard library or such.
Marcus
On 1/13/2013 4:50 PM, Dr Ramesh Ramloll wrote:
Hello there,
I was trying to find out what would be the quickest way to import an
avatar into opensim. Is it true that Imprudence allows a whole avatar
to be imported as an xml file and can be loaded in one go?
(This solution is Imprudence specific I guess)
What are other ways for a new user to acquire a new avatar preferably
at a click? that preferably works regardless of viewers ...
I have for eg an object with everything needed for a new avatar, the
new user can just click on it to see their avatar transform into a new
one (did not try attachments so far, just body parts and clothes)
Is there any better ways anyone can recommend?
Regards
R
--
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate
/Research Associate Professor/, Idaho State University, Pocatello, ID
83209 Tel: 208-240-0040
Blog <http://deepsemaphore.posterous.com/>, LinkedIn
<http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
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