It's been a while since I've used it. But I believe Imprudence will only export shape values to an XML file. Body, default hair, eye and skin color are all exported, I think. Basically, the same sort of information you can get by saving an new-archetype.xml file from any viewer.

It will not export things like skin, clothing, eye, or other textures. It does not do attachments. These things must be applied separately.

I can't comment on other methods, but I'm certain other people can provide helpful suggestions on how to add new default avatars to the standard library or such.

Marcus

On 1/13/2013 4:50 PM, Dr Ramesh Ramloll wrote:
Hello there,
I was trying to find out what would be the quickest way to import an avatar into opensim. Is it true that Imprudence allows a whole avatar to be imported as an xml file and can be loaded in one go?
(This solution is Imprudence specific I guess)
What are other ways for a new user to acquire a new avatar preferably at a click? that preferably works regardless of viewers ... I have for eg an object with everything needed for a new avatar, the new user can just click on it to see their avatar transform into a new one (did not try attachments so far, just body parts and clothes)
Is there any better ways anyone can recommend?
Regards
R


--
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate /Research Associate Professor/, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 Blog <http://deepsemaphore.posterous.com/>, LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC <http://www.deepsemaphore.com>, Google+ profile <https://plus.google.com/103652369558830540272/about>


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