I ran the suggested test using half of my regions, 24 of them. I can't run two instances of Firestorm and my entire grid at once at least for now. I was foreced to hit CTRL-ALT-R at the very start. Not only have I found your problem seems to exist, but the first avatar to log into an instance sees itself as fine, and will see the next avatar to appear in the same instance and region, but the new avatar takes a while to rez and can't see the avatar that logged in just in before them. I hit the CTRL-ALT-R so I could start the steps before crossing the border with two avatars that could at least see each other to begin with. That itself is a growing problem, when I start to have larger groups of visitors it will be ver bothersome.

Once I logged both avatars, my wife's as well as mine, I used the "appearance show command", on my avatar as follows.

Region (root) # appearance show InuYasha Meiji
For InuYasha Meiji in Hantagawa
Bake Type  UUID
Head       00bc3078-6310-4aaf-afac-036fce0a31d2 (uploaded)
UpperBody  3e80b8fc-dc97-4758-a91f-97a9a59a7e7d (uploaded)
LowerBody  ff9ae32b-c198-4991-965b-2876e042c89f (uploaded)
Eyes       b8d3f618-19fb-451b-8eb7-92433e673c4f (uploaded)
Skirt      41403566-74fb-4410-8e25-36f4ba4f4962 (uploaded)
Hair       05c9335f-73fa-4370-b5e8-c4670b773cfa (uploaded)
InuYasha Meiji baked appearance texture is OK

I left my wife's avatar standing on the first instance on the region and then walked across to the next region, nearby to the next instance and got this result. This time neither of us lost the other's textures. It could be because I rebaked before when we shared the same instance and region. Also I am using the same machine to log on to each of our accounts. Checking the "appearance show command" now, on the region and instance I just moved onto... Different from the one my wife's avatar is standing. Even though in the newest Firestome v4.3.1. 31155 (opensim version) I use, bpth see each other. The results do show an issue. here...

Region (root) # appearance show InuYasha Meiji
For InuYasha Meiji in Shuri Village
Bake Type  UUID
Head       not set
UpperBody  not set
LowerBody  not set
Eyes       not set
Skirt      not set
Hair       not set
InuYasha Meiji baked appearance texture is corrupt
Region (root) #

I hope this test helps.

Your Friend,
InuYasha

________________________________________________________________________
Opensim User: In Gridmode  on Version 0.7.4. Nine Instances with 56 Regions. on 
Windows 7, 64-bit. Phenom 9500 2.2 GHz Quad Core, Terabyte Hard Drive, 8gig 
DDR2 RAM.  Used XAMPP to load PHP Version 5.3.0, Apache
and MySQL 5.1.41-community edition.  Groups, Profiles, Vivox Voice and
Offline Messages all working. (Not yet Public, 10 user accounts so far).
________________________________________________________________________


On 2/16/2013 5:08 AM, caro t hart wrote:
Emperor, all readers,
Thank you for the time you put in helping me figuring out what is going on. I have tried several avatar textures as you suggested previously (including a Linda Kellie type and the default "Ruth"). I have tried this with avatars which have been in use for a longer period and new created avatars.

The problem is consistently the same and best illustated as follows:
Step 1: Log in as avatar A in opensim instance X
Control 1: Console command in instance X: appearance show avatarname
Step 2: Walk into an adjacent region in an other opensim instance "Y" (do not bake, teleport or edit appearance!)
Control 2: Console command in instance Y: appearance show avatarname
Step 3: Log in as avatar B in either X or Y

My Result: A can see B normally, but B sees A as a cloud.

And yes, a baking action by A resolves the problem. But A does not know he is a cloud unless he is told. Unfortunately in my setup avatars do walk around and are supposed to cross regions walking.

I can see:
in the consoles that all avatars (old new, fancy or standard) lose (or do not get) textures when walking into another opensim instance The console reports appearance corrupt. Zen and Firestorm show a normal avatar once the other avatar has OK appearance in console, even if they walk across a boundary and the console reports corrupt. This stays true unless they walk out of visual range and return. Than they show as cloud. If a second avatar logs in and the present avatar has previously walked across a region/sim boundary, than second avatar will see the already present avatar as a cloud. Only ctr-alt-r, appearance edit or teleport of the already present avatar resolves this.

I prefer being wrong, however at this point I do not think it is a texture problem, but a bug. I hate filing bug reports without proper confirmation of the problem so I would very much appreciate it if the readers who are:
running in Grid mode
and have two regions adjacent to each other running in separate opensim servers
to test step 1,2,3 and let me know what they see.

Thanks in advance,
Caro




    Message: 1
    Date: Fri, 15 Feb 2013 06:18:04 -0500
    From: Emperor Starfinder <[email protected]>
    To: [email protected]
    <mailto:[email protected]>
    Subject: Re: [Opensim-users] Avatar texture corruption
    Message-ID: <[email protected]>
    Content-Type: text/plain; charset=ISO-8859-1; DelSp="Yes";
    format="flowed"

    I haven't seen issues when walking across region borders with avatar
    textures yet in our tests. If you have successfully rezzed the avi
    once I might suggest baking the avatar textures then trying as this
    could mean that the problem is with retrieving baked textures. If
    that
    solves it then it isnt with the j2kDecoder it would be an issue with
    the persistence aka retrieving of baked avatar textures would be my
    guess.

    I hope this helps a little.

    Emperor



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