I ran the suggested test using half of my regions, 24 of them. I can't
run two instances of Firestorm and my entire grid at once at least for
now. I was foreced to hit CTRL-ALT-R at the very start. Not only have I
found your problem seems to exist, but the first avatar to log into an
instance sees itself as fine, and will see the next avatar to appear in
the same instance and region, but the new avatar takes a while to rez
and can't see the avatar that logged in just in before them. I hit the
CTRL-ALT-R so I could start the steps before crossing the border with
two avatars that could at least see each other to begin with. That
itself is a growing problem, when I start to have larger groups of
visitors it will be ver bothersome.
Once I logged both avatars, my wife's as well as mine, I used the
"appearance show command", on my avatar as follows.
Region (root) # appearance show InuYasha Meiji
For InuYasha Meiji in Hantagawa
Bake Type UUID
Head 00bc3078-6310-4aaf-afac-036fce0a31d2 (uploaded)
UpperBody 3e80b8fc-dc97-4758-a91f-97a9a59a7e7d (uploaded)
LowerBody ff9ae32b-c198-4991-965b-2876e042c89f (uploaded)
Eyes b8d3f618-19fb-451b-8eb7-92433e673c4f (uploaded)
Skirt 41403566-74fb-4410-8e25-36f4ba4f4962 (uploaded)
Hair 05c9335f-73fa-4370-b5e8-c4670b773cfa (uploaded)
InuYasha Meiji baked appearance texture is OK
I left my wife's avatar standing on the first instance on the region and
then walked across to the next region, nearby to the next instance and
got this result. This time neither of us lost the other's textures. It
could be because I rebaked before when we shared the same instance and
region. Also I am using the same machine to log on to each of our
accounts. Checking the "appearance show command" now, on the region and
instance I just moved onto... Different from the one my wife's avatar is
standing. Even though in the newest Firestome v4.3.1. 31155 (opensim
version) I use, bpth see each other. The results do show an issue. here...
Region (root) # appearance show InuYasha Meiji
For InuYasha Meiji in Shuri Village
Bake Type UUID
Head not set
UpperBody not set
LowerBody not set
Eyes not set
Skirt not set
Hair not set
InuYasha Meiji baked appearance texture is corrupt
Region (root) #
I hope this test helps.
Your Friend,
InuYasha
________________________________________________________________________
Opensim User: In Gridmode on Version 0.7.4. Nine Instances with 56 Regions. on
Windows 7, 64-bit. Phenom 9500 2.2 GHz Quad Core, Terabyte Hard Drive, 8gig
DDR2 RAM. Used XAMPP to load PHP Version 5.3.0, Apache
and MySQL 5.1.41-community edition. Groups, Profiles, Vivox Voice and
Offline Messages all working. (Not yet Public, 10 user accounts so far).
________________________________________________________________________
On 2/16/2013 5:08 AM, caro t hart wrote:
Emperor, all readers,
Thank you for the time you put in helping me figuring out what is
going on.
I have tried several avatar textures as you suggested previously
(including a Linda Kellie type and the default "Ruth").
I have tried this with avatars which have been in use for a longer
period and new created avatars.
The problem is consistently the same and best illustated as follows:
Step 1: Log in as avatar A in opensim instance X
Control 1: Console command in instance X: appearance show avatarname
Step 2: Walk into an adjacent region in an other opensim instance "Y"
(do not bake, teleport or edit appearance!)
Control 2: Console command in instance Y: appearance show avatarname
Step 3: Log in as avatar B in either X or Y
My Result: A can see B normally, but B sees A as a cloud.
And yes, a baking action by A resolves the problem. But A does not
know he is a cloud unless he is told.
Unfortunately in my setup avatars do walk around and are supposed to
cross regions walking.
I can see:
in the consoles that all avatars (old new, fancy or standard) lose (or
do not get) textures when walking into another opensim instance The
console reports appearance corrupt.
Zen and Firestorm show a normal avatar once the other avatar has OK
appearance in console, even if they walk across a boundary and the
console reports corrupt. This stays true unless they walk out of
visual range and return. Than they show as cloud.
If a second avatar logs in and the present avatar has previously
walked across a region/sim boundary, than second avatar will see the
already present avatar as a cloud. Only ctr-alt-r, appearance edit or
teleport of the already present avatar resolves this.
I prefer being wrong, however at this point I do not think it is a
texture problem, but a bug.
I hate filing bug reports without proper confirmation of the problem
so I would very much appreciate it if the readers who are:
running in Grid mode
and have two regions adjacent to each other running in separate
opensim servers
to test step 1,2,3 and let me know what they see.
Thanks in advance,
Caro
Message: 1
Date: Fri, 15 Feb 2013 06:18:04 -0500
From: Emperor Starfinder <[email protected]>
To: [email protected]
<mailto:[email protected]>
Subject: Re: [Opensim-users] Avatar texture corruption
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; DelSp="Yes";
format="flowed"
I haven't seen issues when walking across region borders with avatar
textures yet in our tests. If you have successfully rezzed the avi
once I might suggest baking the avatar textures then trying as this
could mean that the problem is with retrieving baked textures. If
that
solves it then it isnt with the j2kDecoder it would be an issue with
the persistence aka retrieving of baked avatar textures would be my
guess.
I hope this helps a little.
Emperor
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