http://www.ohloh.net/p/opensimulator/commits?page=931&sort=oldest

* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of 
BulletSim. This is designed to be /as close as possible/ to the BulletSim 
plugin while still being entirely in the managed space to make keeping it up to 
date easy as possible (no thinking work). This implementation is /slower/ then 
the c++ version just because it's fully managed, so it's not appropriate for 
huge sims, but it will run small ones OK. At the moment, it supports all known 
features of BulletSim. Think of it like.. POS but everything works. To use this 
plugin, set the physics plugin to BulletSimN.

I understand that it is easier to upgrade, but won't fit large grids, but a 
developer should explain that better than me :)

Le 10 mars 2013 à 16:41, R.Gunther <[email protected]> a écrit :

> i see 2 options in the opensim.ini
> BulletSimN and BulletSim
> But whats so special about BulletSimN ?
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