http://www.ohloh.net/p/opensimulator/commits?page=931&sort=oldest
* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. I understand that it is easier to upgrade, but won't fit large grids, but a developer should explain that better than me :) Le 10 mars 2013 à 16:41, R.Gunther <[email protected]> a écrit : > i see 2 options in the opensim.ini > BulletSimN and BulletSim > But whats so special about BulletSimN ? > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
