At 12:29 AM -0400 4/12/13, Storm Singer wrote:

 Are all the textures good ones? Or is one of them corrupted?

The textures ore ok. When I give to myself, they are not corrupted.

Or perhaps it's having an issue with your syntax... Have you tried setting objectid
 with the same value gotten by llgetowner()? Your //comment suggests that the
 uuid is just a random object.

key target = "c16275b8-fede-4d89-9d96-64f481ec12d5"; // My UUID
llGiveInventoryList (target, "textures", items);

Works.

key target = "48c0e33a-9bb8-46de-b3d1-4ad39fe98845"; // Object UUID
llGiveInventoryList (target, "textures", items);

Fails. Same syntax.

The object exists and is in the same region.
It is not locked. Both objects belong to me.

I forgot to mention that this is opensim 0.7.5 Release/MONO.

Do you think this is a real bug and should be MANTISed? Can you reproduce it?

-- Jeff
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