Thanks! On Mon, May 6, 2013 at 2:58 PM, Justin Clark-Casey <[email protected] > wrote:
> Just to add to what Dahlia said, by default baked avatar textures are > treated as temporary - they are not stored permanently. > > However, osAgentSaveAppearance() and osNpcSaveAppearance() will convert > these temporary textures to permanent ones so the UUIDs will always > successfully located them. > > The OARs later save these textures when they scan the appearance notecards > for valid asset UUID references. > > On import of that OAR, the NPC baked textures will be inserted into the > database if necessary with the same UUIDs. Therefore, a later NPC rez will > use the data saved in the appearance notecard to retrieve the correct > textures. >
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