Thanks!

On Mon, May 6, 2013 at 2:58 PM, Justin Clark-Casey <[email protected]
> wrote:

> Just to add to what Dahlia said, by default baked avatar textures are
> treated as temporary - they are not stored permanently.
>
> However, osAgentSaveAppearance() and osNpcSaveAppearance() will convert
> these temporary textures to permanent ones so the UUIDs will always
> successfully located them.
>
> The OARs later save these textures when they scan the appearance notecards
> for valid asset UUID references.
>
> On import of that OAR, the NPC baked textures will be inserted into the
> database if necessary with the same UUIDs. Therefore, a later NPC rez will
> use the data saved in the appearance notecard to retrieve the correct
> textures.
>
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