Thank you for answer Justin.
2013/10/16 Justin Clark-Casey <[email protected]> > On 12/10/13 13:06, Luisillo Contepomi wrote: > >> would be very useful information something like when do a "fcache >> assets". This say what (name) and where (location) is >> calling this assets and the type of this lost assets. I need some as this >> but with oar lost or bad referenced assets. >> >> Example: >> >> [FLOTSAM ASSET CACHE]: Could not find asset >> a581b2c0-8edc-8e32-baf4-**40416f6523ff, >> type Texture referenced by object >> Table at <89.25027, 109.6674, 2506.89> in scene SandBox >> > > Providing this information is my long term intent. Unfortunately, it > requires a certain amount of work to record and shuffle the information to > where it is needed. > > That said, a large number (if not often all) 'missing' assets are false > positives. These come about as a result of scanning all notecards for > UUIDs and looking for corresponding assets. Whilst this picks up assets > referenced only via UUID (e.g. NPC appearance notecards) it also generates > a certain amount of noise which is misleading. > > -- > Justin Clark-Casey (justincc) > OSVW Consulting > http://justincc.org > http://twitter.com/justincc > ______________________________**_________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >
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